Xenus 2: The new nightmare
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Xenus 2: The new nightmare
I can't provide any shit story right now this will be 11-map wad, it will include a few base, brick, hell maps.... just like usual classic wad, just see the screen for yourself
Warning: This is a closed project, i'm not going to accept any new mappers unless i invite them myself, i don't trust people much i know how community projects DO END like community chest 3 ( which took 3 years because some mappers were missing )
Screen:
Maplist:
Map01: Freaky Entrace 100% - Alter
Map02: Wetworks 100% - Alter
Map03: Bunker Assault 100% - Xaver
Map04: Military Area 100% - Pikkuhippi
Map05: Infected Base 100% - Pikkuhippi
Map06: Power Station 100% - Pikkuhippi
Map07: Fortress of Doom 100% - Alter
Map08: Natusum 100% - Alter
Map09: Chambers of Azgoth 1% - Xaver
Map10: Final Onslaught 100% - Alter
Map11: Final fight 100% - Alter
Warning: This is a closed project, i'm not going to accept any new mappers unless i invite them myself, i don't trust people much i know how community projects DO END like community chest 3 ( which took 3 years because some mappers were missing )
Screen:
Maplist:
Map01: Freaky Entrace 100% - Alter
Map02: Wetworks 100% - Alter
Map03: Bunker Assault 100% - Xaver
Map04: Military Area 100% - Pikkuhippi
Map05: Infected Base 100% - Pikkuhippi
Map06: Power Station 100% - Pikkuhippi
Map07: Fortress of Doom 100% - Alter
Map08: Natusum 100% - Alter
Map09: Chambers of Azgoth 1% - Xaver
Map10: Final Onslaught 100% - Alter
Map11: Final fight 100% - Alter
Last edited by Alter on Mon May 26, 2008 8:23, edited 15 times in total.
- sykesccorp
- Posts: 72
- Joined: Fri Feb 01, 2008 2:38
- Location: over where it i is
- MauricioRocks
- Posts: 30
- Joined: Sun Feb 10, 2008 18:16
- Location: São Paulo
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
Re: Xenus 2: The new nightmare
Pay attention to the textures you are using lower the floor level of that window by 8 units and use an green colored flat instead of the flat20 one same issue goes for the switch and that other part in the wall as well.
Atm that green texture is cut off on weird places it doesn't look nice its an easy fix and would greatly improve that area.
Good luck with the project.