New modelpack

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Enjay
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Re: New modelpack

Post by Enjay » Mon Jun 15, 2009 20:45

sitters wrote:I put them all in one medieval model-pack ( that's going to be a big download ).
The more the merrier. :)

As I think I have mentioned to you, your models have been getting better and better. The quality of some of your recent work is very impressive. Model pack 21 was top quality and even though it was just a collection of toilets and sinks, they are very useful. 22 and 23 were good too although they didn't have many models in them. I particularly liked the workbench and generator models in 23.

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Dutch Devil
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Re: New modelpack

Post by Dutch Devil » Tue Jun 16, 2009 14:56

Holy crap those torture devices look cool, maybe I'll try an map with these or your other models someday.

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Re: New modelpack

Post by sitters » Fri Jun 19, 2009 17:04

Enjay wrote:
As I think I have mentioned to you, your models have been getting better and better. The quality of some of your recent work is very impressive.
I working hard to improve my painting, It's just a case of doing it a lot,
and learn to work with layers, and 3D painting.

Here some nice medieval devices.

Image

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Enjay
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Re: New modelpack

Post by Enjay » Fri Jun 19, 2009 17:42

Two more deviced that I am quite happy not to be attached to. :yup:

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Remmirath
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Re: New modelpack

Post by Remmirath » Fri Jun 19, 2009 18:36

The one on the left is the triangle. It's a terrible torture.

But nice work, nonetheless. :yup:
SoulPriestess wrote:Good job, Morpheus! You are teh awesum!

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Enjay
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Re: New modelpack

Post by Enjay » Fri Jun 19, 2009 19:08

I've seen it refered to as the Judas chair before:

http://en.wikipedia.org/wiki/Judas_Chair

Regardless of the name, it ain't pleasant.

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Remmirath
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Re: New modelpack

Post by Remmirath » Fri Jun 19, 2009 22:07

Well, i recall it being referred as "The Triangle" on an italian magazine. Odd. :?
SoulPriestess wrote:Good job, Morpheus! You are teh awesum!

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Re: New modelpack

Post by sitters » Sat Jun 20, 2009 12:57

Morpheus wrote:Well, i recall it being referred as "The Triangle" on an italian magazine. Odd. :?
Its the Judas chair, but no problem what it is, it hurts when you sit on it.

Here a high-tech hay-cart. :)

Image
Last edited by sitters on Sat Jun 20, 2009 15:49, edited 1 time in total.

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Re: New modelpack

Post by Dutch Devil » Sat Jun 20, 2009 15:03

Very nice looking hay cart.

Here is an few more suggestions:

Throne
Gallows
Schandpaal (don't know the english word for it)
Catapult
Balista
Flagposts
Batttering Ram
Siege Tower

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Enjay
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Re: New modelpack

Post by Enjay » Sat Jun 20, 2009 15:51

Dutch Devil wrote:Schandpaal (don't know the english word for it)
Stocks or the pillory. Stocks are usually the low-down type which trap the ankles. The pillory is usually the one with the post and holes for the hands and head, but the names are often used interchangably (probably because most people aren't aware of any distinction).


And yes, nice hay cart.

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Re: New modelpack

Post by sitters » Sat Jun 20, 2009 15:58

Thanks for the tips dutch.


mmmmm.... maybe I must make two medieval model packs.
Its now already a .rar of 22MB

Edit :

Image

Lot of parts to paint. :P

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MartinHowe
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Re: New modelpack

Post by MartinHowe » Sun Jun 21, 2009 9:01

Enjay wrote:probably because most people aren't aware of any distinction.
Blimey - I didn't know there was a distinction :shock:
Though I guess it doesn't matter much if you've been put in either on display to public ridicule :)
We should try that for our expense-frauding MPs here in the UK :evil:

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Re: New modelpack

Post by Rex Claussen » Mon Jun 22, 2009 20:16

I really like the geometry of the catapult. I don't know how much work is involved, but giving it an "attack" animation will allow it to be used in mission-oriented maps. For example, the player needs to break into a castle but the drawbridge over the moat has been lifted. The player must drag a catapult to the moat's edge and fire it (perhaps more than once) to hurl projectiles at the castle's ramparts. The attack breaks a hole in the wall and the player can enter.

I realize this is not the traditional style of Doom gameplay, but I'm always looking for ways to mix things up.

Btw, great work on the other stuff too.

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Re: New modelpack

Post by Enjay » Mon Jun 22, 2009 20:51

I'm sure that there is a level in in Hexen2 where the only way into a castle is to jump into a catapult a bit like this one, activate it and fling yourself over the wall.

And yes, the model looks nice.

Can I ask how you (Sitters) manage to get your MD2 models looking so precise? Whenever I work with MD2s the vertexes tend to move when I save the model and what may have looked like a nice sharp point or a straight line in the modeling program turns out to be a twisted blunt mess. That's why I use MD3s for anything that requires any kind of precision.

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Re: New modelpack

Post by sitters » Tue Jun 23, 2009 18:58

Enjay wrote:I'm sure that there is a level in in Hexen2 where the only way into a castle is to jump into a catapult a bit like this one, activate it and fling yourself over the wall.

And yes, the model looks nice.

Can I ask how you (Sitters) manage to get your MD2 models looking so precise? Whenever I work with MD2s the vertexes tend to move when I save the model and what may have looked like a nice sharp point or a straight line in the modeling program turns out to be a twisted blunt mess. That's why I use MD3s for anything that requires any kind of precision.
I don't know why that is happened, I use Cinema4D with a plug-in to export to MD2, but also very much convert .Obj to MD2.

If I have a .OBJ file to convert to MD2 or MD3, I use Misfit Model 3D ( its free to download ), but you must set the skin model Dir in the menu Model/edit model meta data and set the MD2_PATH empty, then only the name of the skin comes in the model ( make a new entry and set as Name MD2_PATH and the value empty ).

I also use QME to attach the skin to the model, when you place the skin and model in the same Dir.( my documents ) then only the name of the skin comes in the model, and that's what we need.

I never have wrong conversions with this procedure, the MD2 is the same as the .Obj file

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