ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0 out

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NeuralStunner
O'Neill with it.
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Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!

Post by NeuralStunner » Fri Mar 05, 2010 2:37

Hello. I've recently crept out of the GZDoom forum into the other dark corners of the site. So now I'm here too. :)

I really should give this a play and get back to you on it.

Check your thread in ZDoom Forums for other stuff. ;)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Drake Raider
Posts: 57
Joined: Sat Jul 19, 2008 1:54
Location: knee deep in the dead, the shores of hell, and the inferno, respectively.

Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!

Post by Drake Raider » Tue Mar 16, 2010 15:35

Okeday. Here we are:

Version 0.6b

http://www.mediafire.com/file/vmwdm25gy ... 0v0.6b.zip

Version 0.6b

Fixes: Further fixed the Weapons code (still no Expansion Pack Compatability, Just don't use it until
that is fixed. Will probably have to wait until neuralstunner is done with exorcist redeux.) Updated to latest version of HH, and adjusted difficulty.

Increased weapon/monster balance. Monsters are even tougher, but are somewhat less common.

Redid Maps (Somewhat, the originals were too good to throw away...)
Guardian of Ice
Guardian of Fire
Guardian of Steel
Bright Crucible
Shadow Wood (Non-boss)

Enjoy!

EDIT: New Screenshots:
Episode 2 end boss:
http://img706.imageshack.us/i/screensho ... 00314.png/

Quietus fury:
http://img705.imageshack.us/i/screensho ... 00314.png/

Ah, sweet Retrebution!
http://img697.imageshack.us/i/screensho ... 00314.png/

Up with sword, down with Slash!
http://img717.imageshack.us/i/screensho ... 00314.png/

The bells, they deafen me.
http://img101.imageshack.us/i/screensho ... 00314.png/

Ice doesn't need a guardian, does it?
http://img641.imageshack.us/i/screensho ... 00313.png/

Episode 3 miniboss fight.
http://img715.imageshack.us/i/screensho ... 00314.png/

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Drake Raider
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Location: knee deep in the dead, the shores of hell, and the inferno, respectively.

Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!

Post by Drake Raider » Wed Mar 24, 2010 21:18

Version 0.7 out, see first post.

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Drake Raider
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Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V.7

Post by Drake Raider » Thu Apr 15, 2010 16:17

New version, see first post.

Could this be moved to "Releases"?

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Drake Raider
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Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.1

Post by Drake Raider » Tue Aug 23, 2011 22:44

It's been awhile, and this is a massive bump, but I updated ZHeXen again with the more recent builds of zdoom. I added the nourishment system in, as well as making 5 new maps for a more enjoyable worldmap, in my opinion. Also, the ettin, when they appear, are better in groups then they were before, with the new command system. Both are only basically tested, but i'd like feedback. It's not perfected yet, and my computer died shortly after putting this on a pin drive, so I have no idea when it will be updated again.

http://www.mediafire.com/?uqpei9ziiq2cl8r

DefconRazor32
Innovative doomer
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Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0

Post by DefconRazor32 » Mon Aug 29, 2011 14:05

Drake Raider sorry to hear your pc died, hope ya get another one soon. Bumping is ok as long as it pertains to the project, even tho i have slowed down progress on my projects due to laziness, it's cause i have real life issues going round, but still hope to see ya get the project started again soon.

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Drake Raider
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Location: knee deep in the dead, the shores of hell, and the inferno, respectively.

Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0

Post by Drake Raider » Mon Aug 29, 2011 19:56

Hoping to fix it soon, mainly stymied by the challenge of data recovery. If I can get my info back, I'll just reset it. Otherwise it's harder.

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