Re: Doom 64 II The Rising
Posted: Fri Oct 16, 2009 11:11
Then the file does not have the necessary lumps for it to be identified as a valid IWAD. You can use the one from Wolf 3D TC, it contains a "dummy" IWAD which is accepted.
Ok, big thanks. It will make my development much easier. Btw sniper109, didn't see you for a long time! Good to see this project running. Though I would prefer if this project was simply named "The Rising" it sounds much more interesting, that way.Gez wrote:Then the file does not have the necessary lumps for it to be identified as a valid IWAD. You can use the one from Wolf 3D TC, it contains a "dummy" IWAD which is accepted.
Even without the Iwad tag it'd still be considered illegal, but almost every new wad out today has content taken from other games. Blood, duke nukem, doom3, halo or whatever. I don't see my wad being any less legit than some of these other wads.wildweasel wrote:Thus making it illegal.Sniper 109 wrote:this will be an Iwad too, so you won't need doom2 to run it.
Its not really legal but no one would really care either. Infact the people at ID, Midway or whatever wouldn't even bother pressing charges against you. Anyway thanks for your support I hope you'll enjoy this wad!PeskySaurus wrote:Er.. I'm using sound effects and music from Doom64/PSX Doom for my project ("Purgatory"), is that legal? I have his name under even the level credits that appear at the top of the map on entry, much less in the credits page. I don't see why it should be any different from using PC Doom II sound effects/music, but then again Aubrey Hodges didn't work for iD right? Midway or something... or independently contracted. Some shit. Anyways, Doom 64 is by far the greatest Doom game ever made IMO, so hopefully this project turns out awesome. I second the "The Rising" without the confusing number bit. I think that's why I prefer "Absolution" the original name Midway was gonna get Doom 64, when referring to the TC for PC.
imo that would ruin it a lot, just like too many monsters imported from other games spoiled neodoom. imo it'd be cool to create doom64-like versions of monsters ommitted in the original d64 (chaingunner, archvile, etc), as well as some new ones that'd keep the looks of the original doom64 bestiary. but again, those are just my suggestionsStrife Toons wrote:
the Stone Beast, from Blood, maybe slighty modified would be a very fitting new Boss, maybe the Alien King?
We've completed all the monsters. The unused slots were used for enemies like The nightmare imp, nightmare demon, the final boss, Arachnochainguner, and some other monster.Gendo wrote:imo that would ruin it a lot, just like too many monsters imported from other games spoiled neodoom. imo it'd be cool to create doom64-like versions of monsters ommitted in the original d64 (chaingunner, archvile, etc), as well as some new ones that'd keep the looks of the original doom64 bestiary. but again, those are just my suggestionsStrife Toons wrote:
the Stone Beast, from Blood, maybe slighty modified would be a very fitting new Boss, maybe the Alien King?