High-Res Addon: The Original Missions - Wolf3D TC for DoomII

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Just_Jim
Posts: 11
Joined: Tue Sep 21, 2010 15:39

High-Res Addon: The Original Missions - Wolf3D TC for DoomII

Post by Just_Jim »

I just wanted to see what this would look like.

Title: The Original Missions
Filename: ORIGINAL.WAD
Author: Laz Rojas
Misc. Author Info: web site at http://www.doomworld.com/wolfendoom/
Description: Faithful recreation of Episodes 1, 2, and 3 of Wolfenstein 3D, with improved graphics and ambient sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both Doom and Wolfenstein. Also Joel Murdoch, not only for beta testing the levels, but for coding a special Boom modification for this TC.

I have compiled a set of High-Resolution Textures and Models to replace Sprites from a variety of talented people (see the ReadMe files in the pack)
Unzip http://www-personal.umich.edu/~jimw/Cla ... iginal.zip (original.deh original.txt original.wad) and copy http://www-personal.umich.edu/~jimw/Cla ... olfTex.pk3 into your DoomII directory. I had to remove 2 lines from original.deh and added a Gold Key to Map 09

Command Line: gzdoom.exe -deh original.deh -file original.wad WolfTex.pk3

Use the gzDoom engine http://svn.drdteam.org/gzdoom/
Requires the commercial DoomII Wad or FreeDoom Complete Wad http://www.nongnu.org/freedoom/download.html

Screenshots:
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Tormentor667
Stronghold Team
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Joined: Sun Nov 13, 2005 23:15
Location: Germany
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Re: High-Res Addon: The Original Missions - Wolf3D TC for Do

Post by Tormentor667 »

Brilliant O_o
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