The HUD Radar!

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solarsnowfall
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The HUD Radar!

Post by solarsnowfall »

I've spent the last couple of days working with Richard213 on this little dilly.
Image
More info here.

And it's being hosted here.
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solarsnowfall
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Post by solarsnowfall »

Gah! Link fixed!
smg m7
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Post by smg m7 »

Say, would this be available for anyone who may wanna use it? This would be exactly what I'm looking for.
Nuxius
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Post by Nuxius »

Now that there is pretty bad ass, if I do say so myself. :D

Nice job you two.
Richard213
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Post by Richard213 »

http://forum.zdoom.org/potato.php?t=8021&start=90

Read my post to learn how to use the radar.
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wildweasel
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Post by wildweasel »

Pretty impressive, I gotta say.
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grubber
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Post by grubber »

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solarsnowfall
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Post by solarsnowfall »

So you were blender81 then?
Nuxius
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Post by Nuxius »

No, he's Grubber. ;)

His post is on the 3rd page, or you can just click here:

http://forum.zdoom.org/potato.php?t=538 ... c&start=41
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solarsnowfall
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Post by solarsnowfall »

Ah, my mistake.
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Cutmanmike
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Post by Cutmanmike »

Would be nice to have a radar which worked on ANY level without any monsters having tags ;)
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Apothem
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Post by Apothem »

there may be a way... You'll require a simple script, however, in order for it all to work.
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Paul
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Post by Paul »

Still it's awesome. Someone should update Aliens TC for Zdoom with this baby ;)
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Soultaker
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Post by Soultaker »

Not to be rude but the levels in all of the Aliens add-ons look like crap. The graphics for the textures and sprites are not that bad though. But still a Aliens TC with the awesome Radar.........

*droolsattheveryidea*
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wildweasel
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Post by wildweasel »

Killmur wrote:Not to be rude but the levels in all of the Aliens add-ons look like crap.
Dude, do you know how old those maps are? That was...like...1994 stuff there! Before there was automatic texture alignment, or any concept of "detail" like we see today.
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