Rise of the Triad : The Hunt Conitnues

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Doctor DOS
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Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Tue Apr 24, 2012 21:52

Ladies and Gentlemen! Demons and Archviles of all ages!

It is official! The Grand High Exalted Doctor Dos finally has committed himself to another TC project.

In case you missed it... It is intended to be a sequel to the original Rise of the Triad.

The resource pack is 95% complete!

I am now starting to begin the level construction. I already have a very good story line ready to go.

If anyone would like to create a few maps for this epic project, feel free to hop in!
rott2.png
rott2.png (22.89 KiB) Viewed 2501 times
MMBK.png
MMBK.png (57.09 KiB) Viewed 2501 times
A Priest and a Rabbi walk into a bar...

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Doctor DOS
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Re: Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Tue Apr 24, 2012 21:56

Here are a few SreenShots to wet your appetit
rott1 (1).png
rott1 (1).png (136.73 KiB) Viewed 2500 times
rott1 (2).png
rott1 (2).png (133 KiB) Viewed 2500 times
rott1 (3).png
rott1 (3).png (129.76 KiB) Viewed 2500 times
A Priest and a Rabbi walk into a bar...

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Doctor DOS
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Re: Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Tue Apr 24, 2012 22:02

rott1 (4).png
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rott1 (5).png
rott1 (5).png (150.63 KiB) Viewed 2497 times
rott1 (6).png
rott1 (6).png (150.69 KiB) Viewed 2497 times
A Priest and a Rabbi walk into a bar...

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Doctor DOS
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Re: Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Tue Apr 24, 2012 22:03

Any ideas, suggestions, or *usefull* opinions would be much appreciated!
A Priest and a Rabbi walk into a bar...

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NeuralStunner
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Re: Rise of the Triad : The Hunt Conitnues

Post by NeuralStunner » Tue Apr 24, 2012 22:37

Quadruple post? You really could've saved a lot of trouble and eyesore (and not to mention forum quota) by hosting all these images on MajHost or some such. And putting them in spoilers.

I see title screen rips from the original game (why?) and a lot of replacement enemies scattered around DooM II maps. It would be a lot more impressive if you at least put together some architecture such that the mod would actually contain.

... I'm really not trying to be"that guy". :?
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Doctor DOS
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Re: Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Wed May 02, 2012 19:04

NeuralStunner wrote:I see title screen rips from the original game (why?) and a lot of replacement enemies scattered around DooM II maps. It would be a lot more impressive if you at least put together some architecture such that the mod would actually contain.
Spoiler:
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NeuralStunner
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Re: Rise of the Triad : The Hunt Conitnues

Post by NeuralStunner » Thu May 03, 2012 22:11

I did. I saw a lot of hype, and now I see I'm being patronized. (A spoilered reply? Seriously?)

I said your presentation could use work. I wasn't even trying to be rude. You want to be like that? Fine.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Doctor DOS
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Re: Rise of the Triad : The Hunt Conitnues

Post by Doctor DOS » Mon May 14, 2012 20:43

It was not my intention to be mean.

I had asked for any useful suggestions, however I found your response rather condescending.

You could have very politely recommended that in the future I utilize what you suggested, then I could have said "Doh! never even crossed my mind!" But instead I recieved what I felt to be a rather jerky comment.

I am sorry if I offended you, but you did rather discourage me...

:cheers:
A Priest and a Rabbi walk into a bar...

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Revilution
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Re: Rise of the Triad : The Hunt Conitnues

Post by Revilution » Wed Jun 27, 2012 21:32

/EKG plz
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