New R3D map

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sitters
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Re: New R3D map

Post by sitters »

Rex Claussen wrote:SMOKIN' !!!!!

The rest of us should just give up mapping & modding (heh!)

Absolutely not, I'm not great in mapping & modding, just handy with models and
animation for interaction. :wink:

Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]
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NeoHippo
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Re: New R3D map

Post by NeoHippo »

sitters wrote:Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]
That looks really nice.

What tool chain do you use to make models?
My understanding is that it is quite difficult to export/import models into a game.
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sitters
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Re: New R3D map

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NeoHippo wrote:
sitters wrote:Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]
That looks really nice.

What tool chain do you use to make models?
My understanding is that it is quite difficult to export/import models into a game.
The complete model , animation and skinning in CINEMA 4D and export to Ultimate Unwrap3D pro ( has an export plugin for C4D ).
In Ultimate Unwrap3D, scaling and export to MD2 format.

That's it.

BTW animation must be done with joints or bones.
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NeoHippo
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Re: New R3D map

Post by NeoHippo »

sitters wrote:The complete model , animation and skinning in CINEMA 4D and ....
CINEMA 4D and MODO (which MaxED uses), both would be nice to have but they are too expensive for me.
I have to give Blender a try.

Would you mind if I reused your models in my own maps?
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sitters
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Re: New R3D map

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NeoHippo wrote:
Would you mind if I reused your models in my own maps?
No problem, the models are free to use, for everybody likes them.


And here the other site of the backyard.

[spoiler]Image[/spoiler]
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sitters
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Re: New R3D map

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Now we are in the underground parking.

[spoiler]Image[/spoiler]


Not in very good condition.

[spoiler]Image[/spoiler]
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Rex Claussen
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Re: New R3D map

Post by Rex Claussen »

Very nice modeling of debris (and, of course, the parking garage itself).
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sitters
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Re: New R3D map

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Thanks,

Not far from the laboratory

[spoiler]Image[/spoiler]
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Rex Claussen
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Re: New R3D map

Post by Rex Claussen »

So very realistic looking. You're a man after my own heart - I just love creating real environments.

Oh, and those wall lamps - I've been putting them to good use in my projects.
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sitters
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Re: New R3D map

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The environment is almost ready, then start with the monsters and game play.

Now 205 models and 120 scripting spots.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]


Willem
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Tiger
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Re: New R3D map

Post by Tiger »

:shock: I want, now
Nicholas 'Tiger' Gautier
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Rex Claussen
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Re: New R3D map

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Like all the other shots, those look like they could be real places. Very nice.
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sitters
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Re: New R3D map

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Now working on the pick-ups.


[spoiler]Image[/spoiler]
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Rex Claussen
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Re: New R3D map

Post by Rex Claussen »

Beautiful texturing and geometry. However, I wonder if the ammo models might be unnaturally large; they seem to be able to benefit from being scaled down a bit. Of course, the in-game perspective may be completely different. In which case, please ignore my blathering.
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sitters
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Re: New R3D map

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Rex Claussen wrote:Beautiful texturing and geometry. However, I wonder if the ammo models might be unnaturally large; they seem to be able to benefit from being scaled down a bit. Of course, the in-game perspective may be completely different. In which case, please ignore my blathering.

Yeah you're right, they still must be scaled down a little bit.
I can do that in the definition file.
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