New R3D map

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sitters
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Re: New R3D map

Post by sitters » Fri Oct 30, 2015 11:13

Rex Claussen wrote:SMOKIN' !!!!!

The rest of us should just give up mapping & modding (heh!)

Absolutely not, I'm not great in mapping & modding, just handy with models and
animation for interaction. :wink:

Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]

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NeoHippo
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Re: New R3D map

Post by NeoHippo » Fri Oct 30, 2015 23:25

sitters wrote:Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]
That looks really nice.

What tool chain do you use to make models?
My understanding is that it is quite difficult to export/import models into a game.

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sitters
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Re: New R3D map

Post by sitters » Sat Oct 31, 2015 8:29

NeoHippo wrote:
sitters wrote:Add slowly more stuff to play around with.

[spoiler]Image[/spoiler]
That looks really nice.

What tool chain do you use to make models?
My understanding is that it is quite difficult to export/import models into a game.
The complete model , animation and skinning in CINEMA 4D and export to Ultimate Unwrap3D pro ( has an export plugin for C4D ).
In Ultimate Unwrap3D, scaling and export to MD2 format.

That's it.

BTW animation must be done with joints or bones.

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Re: New R3D map

Post by NeoHippo » Sun Nov 01, 2015 6:18

sitters wrote:The complete model , animation and skinning in CINEMA 4D and ....
CINEMA 4D and MODO (which MaxED uses), both would be nice to have but they are too expensive for me.
I have to give Blender a try.

Would you mind if I reused your models in my own maps?

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sitters
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Re: New R3D map

Post by sitters » Sun Nov 01, 2015 9:45

NeoHippo wrote:
Would you mind if I reused your models in my own maps?
No problem, the models are free to use, for everybody likes them.


And here the other site of the backyard.

[spoiler]Image[/spoiler]

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sitters
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Re: New R3D map

Post by sitters » Sat Nov 21, 2015 10:35

Now we are in the underground parking.

[spoiler]Image[/spoiler]


Not in very good condition.

[spoiler]Image[/spoiler]

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Mon Nov 23, 2015 2:26

Very nice modeling of debris (and, of course, the parking garage itself).

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sitters
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Re: New R3D map

Post by sitters » Sun Dec 20, 2015 11:56

Thanks,

Not far from the laboratory

[spoiler]Image[/spoiler]

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Sun Dec 20, 2015 13:57

So very realistic looking. You're a man after my own heart - I just love creating real environments.

Oh, and those wall lamps - I've been putting them to good use in my projects.

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sitters
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Re: New R3D map

Post by sitters » Sat Mar 05, 2016 10:09

The environment is almost ready, then start with the monsters and game play.

Now 205 models and 120 scripting spots.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]


Willem

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Tiger
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Re: New R3D map

Post by Tiger » Sat Mar 05, 2016 19:20

:shock: I want, now
Nicholas "Tiger" Gautier

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Sun Mar 06, 2016 15:09

Like all the other shots, those look like they could be real places. Very nice.

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sitters
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Re: New R3D map

Post by sitters » Tue Mar 15, 2016 17:34

Now working on the pick-ups.


[spoiler]Image[/spoiler]

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Tue Mar 15, 2016 22:13

Beautiful texturing and geometry. However, I wonder if the ammo models might be unnaturally large; they seem to be able to benefit from being scaled down a bit. Of course, the in-game perspective may be completely different. In which case, please ignore my blathering.

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sitters
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Re: New R3D map

Post by sitters » Wed Mar 16, 2016 17:55

Rex Claussen wrote:Beautiful texturing and geometry. However, I wonder if the ammo models might be unnaturally large; they seem to be able to benefit from being scaled down a bit. Of course, the in-game perspective may be completely different. In which case, please ignore my blathering.

Yeah you're right, they still must be scaled down a little bit.
I can do that in the definition file.

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