New R3D map

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sitters
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Re: New R3D map

Post by sitters » Fri Mar 25, 2016 16:25

The weapon pick-ups.


[spoiler]Image[/spoiler]

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Tiger
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Re: New R3D map

Post by Tiger » Fri Mar 25, 2016 20:05

Tiger wrote::shock: I want, now
Nicholas "Tiger" Gautier

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Mon Mar 28, 2016 20:51

sitters wrote:The weapon pick-ups.
Most excellent!

I presume there will be a horizontal model version of the single-barreled shotgun for the item that the shotgunner drops when killed?

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sitters
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Re: New R3D map

Post by sitters » Fri Apr 01, 2016 19:04

Rex Claussen wrote:
sitters wrote:The weapon pick-ups.
Most excellent!

I presume there will be a horizontal model version of the single-barreled shotgun for the item that the shotgunner drops when killed?

Yeah, its just for the view.

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sitters
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Re: New R3D map

Post by sitters » Fri Sep 16, 2016 15:53

All the summer jobs are done, so continue with the map.

A view rooms to do, then start with the gameplay.

[spoiler]Image[/spoiler]

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Fri Sep 16, 2016 22:02

Not bad at all. But your subway, bar, and exterior areas really blow the rest of your office areas away. [Not a criticism, btw.]

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sitters
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Re: New R3D map

Post by sitters » Sat Sep 17, 2016 8:41

Rex Claussen wrote:Not bad at all. But your subway, bar, and exterior areas really blow the rest of your office areas away. [Not a criticism, btw.]

Yeah I know, but for realism I also must have simple rooms. :)

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Re: New R3D map

Post by hawkwind » Tue Aug 29, 2017 6:43

bump ... any updates ?

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