GZDoom Launcher

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Paradise
HadiMN
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GZDoom Launcher

Post by Paradise » Wed May 14, 2014 7:47

GZLauncher v1.1
New Build with fixed bugs.

Features (v1.x):

Code: Select all

 - play specific iWAD Right away;
 - Using MODs and MAPs created by anyone, alongside GZDoom with just adding them;
 - choose to play single or multiplayer;
 - hosting a multiplay game session with desired number of players;
 - joining a multiplay game session with specification of Host's IP and Port;
 - choosing between two different types of multiplaying; Cooperative or Deathmatch;
 - if desired, warping to a specific map;
 - if desired, starting the game with a specific skill level, right away;
Fixes (v1.0 > v1.1):

Code: Select all

 - "Clear Entries" button fails to clear all saved data.
 - "Load Last Settings" sometimes fails to load latest settings.
 - MAPs section does not allow addition of PK3 files.
 - Browsing iWADs is too restricted.
Screenshot:
Spoiler:
DOWNLOAD: http://www.firedrive.com/file/7A037BC46027161F

History:
Spoiler:
Last edited by Paradise on Fri Jun 27, 2014 15:46, edited 3 times in total.
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Blue Shadow
Global Moderator
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Joined: Sun Aug 29, 2010 6:09

Re: GZDoom Launcher

Post by Blue Shadow » Wed May 14, 2014 9:03

Paradise wrote:I honestly have not found anything like this anywhere else. So if it's like any other utilities released by anyone else, I sincerely apologize for being inaccurate in my searches.
There is [wiki]ZDL[/wiki], which appears to be popular amongst ZDoomers.

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Paradise
HadiMN
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Re: GZDoom Launcher

Post by Paradise » Wed May 14, 2014 11:12

Blue Shadow wrote:There is [wiki]ZDL[/wiki], which appears to be popular amongst ZDoomers.
There's my Bad. It seems mine is a bit colorful and lacks a bit of options that ZDL have.
]ZDL is pretty good utility. Just wondering why my attachment doesn't appear?

Never mind...
Added an external link...
ZDL's features tempt me to make some improvements... :!:
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Paradise
HadiMN
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Re: GZDoom Launcher

Post by Paradise » Mon Jun 02, 2014 11:02

There are some bugs that I'd like to mention;
Fixes will come after I finish my University Exams :|
Spoiler:
Sorry for these. Will fix them as I told. :angel:

EDIT: FIXED...
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Paradise
HadiMN
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Joined: Tue May 13, 2014 22:48
Location: Sanction-land :(
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Re: GZDoom Launcher

Post by Paradise » Fri Jun 27, 2014 15:51

New build has solved mentioned problems, but I'll be waiting for more feedback.

Now working on a bigger project. The next version will be able to modify all the possible commands for gzdoom and advanced ones for advanced users.

Cheers :D
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Piter432
Beginner in Doom modding
Posts: 10
Joined: Fri Oct 29, 2010 22:53
Location: Poland, Zawiercie

Re: GZDoom Launcher

Post by Piter432 » Thu Jul 24, 2014 22:40

Looks nice :) Will this launcher will launch ZDoom with original wads or mods or... you know? ;)
Projects, I currently working on:
[spoiler]None[/spoiler]
Paused projects (not abandoned):
[spoiler]- Real Doom (Part 1): Normal Mod for GZDoom Edition[/spoiler]
Planned projects:
[spoiler]- Real Doom (Part 2): Remastered Original Maps Edition
- Real Doom (Part 3): Multiplayer Edition
- Little Fighter 2 GZDoom[/spoiler]
Sorry, for my bad english. I'm from Poland.

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Paradise
HadiMN
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Joined: Tue May 13, 2014 22:48
Location: Sanction-land :(
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Re: GZDoom Launcher

Post by Paradise » Fri Jul 25, 2014 10:06

Looks nice :) Will this launcher will launch ZDoom with original wads or mods or... you know? ;)
Yes, actually GZDoom is based on ZDoom, thus the commands will work the same, as I know... :)
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WCstuck
Giant turd
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Joined: Tue Oct 21, 2014 12:03

Re: GZDoom Launcher

Post by WCstuck » Tue Oct 21, 2014 12:08

link no work :( :roll:

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