[Info] Game Modes

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Tormentor667
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[Info] Game Modes

Post by Tormentor667 » Tue Oct 13, 2009 13:12

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This thread will be an overview of all the gamemodes in the upcoming full release of Stronghold. Lt. Carmack will brief you at the start of each of the maps that introduce these gamemodes, but here is a more detailed look at them.

There are 6 different gamemodes currently used in Stronghold: Deadline, Core, Milestone, Limit, Overmind, and Goal modes.

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Let's start off with the simplest gamemode, the Deadline gamemode. In this gamemode your objective is to prevent the incoming waves of demons (which spawn at one or more points on the map) from reaching the deadline, which is indicated by a yellow/black-striped gate or a boundary line - it should be apparent to you at the start of the level as you are often placed right next to it (but if it isn't obvious, just follow the demons' pathway ;)). Most of these maps have 10 waves, but the number can of course vary.

After beating a wave of a certain number of monsters, Mission Control will send you weapons, ammo, health and if you're lucky, powerups, which you will need, as the waves get tougher as the game progresses, and you will need stronger firepower or extra abilities to keep the more powerful monsters away from the deadline. The game ends in failure if one single monster passes through the deadline (so keep 'em away!), but you will win the map as soon as every wave of monsters has been exhausted.
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The second gamemode you will come across (at the end of the first tier) is the Core gamemode. This time, the monsters do not go for a certain part of the map, but target a fragile computer core - often located deep within your stronghold - and attack it. The core has 1000 hit points (its "health" percentage is displayed on your HUD), so it can only withstand attacks for a short while, and it can't regenerate, so make sure that tougher monsters do not get near it, or they will easily destroy the core in a few seconds. Keep an eye on the core's HUD counter, for if it reaches 0%, your mission fails. As with the Deadline gamemode, you will have to fight against a certain number of waves (usually 10) and if you fend them all off successfully, you win.
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The milestone gamemode can be likened to a "checkpoint" or a "multiple deadline" map. Instead of having just one deadline at the end of the monsters' route(s), there are several "milestones" in between, indicated by grey/black-striped lines or gates, which are similar but not identical to the deadlines. As soon as a demon reaches one of these milestones, the monsters' spawn points move up to this point. So the more milestones they reach, the nearer they spawn to the deadline and the less time you'll have to keep them away from it (which will end the game if a single monster passes through it). You will have to employ some of the tactics you learnt from the Deadline gamemode, but also stay aware of where the milestones are, as keeping the monsters away from these gates is of equal priority.

Milestone maps are often particularly large, so the starting room will often have several teleporters that take you directly to the milestone closest to the demons. These teleporters will close if the demons take control of the milestone, and if all of them are taken, then it's just you and the deadline. :twisted:
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Another interesting and challenging gamemode is Limit. It's identical to the deadline mode but with one small change: more than one monster can pass through the deadline before the mission ends in failure. You'd think this would make things easier for you, but in fact with this added bonus comes an extra challenge for you - the monsters will double their efforts! That's right, you'll have to hold back insane swarms of monsters for these maps.

The actual monster limit can vary but you can always refer to the lower left of your HUD, and you will also be notified with an onscreen message each time a monster crosses the deadline. Incidentally, you don't lose anything by letting the demons through - only part of the monster limit, so be sure it doesn't exceed the number (usually 100). Plus, every monster, on crossing the deadline, counts as 1 toward the limit - even the cyberdemons and terminators - so it would probably be best for you if you targeted the weaker ones (which will no doubt come through in hordes), and let the more powerful monstrosities on their merry way through the deadline, for they will disappear after passing through it.

As before, fight off each wave successfully to win the map.
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One of the most challenging gamemodes (if not the most challenging) is the Overmind mode. Your main goal in this gamemode is to defeat the Overmind, a huge and powerful monstrosity with lots of health (up to 25000 hit points), so you'll have to keep unloading your ammo on him for as long as you can while avoiding his devastating attacks. Whenever his health percentage drops below a multiple of 10, a new wave starts, supplying you with more ammunition, weapons and health, and also, you guessed it, spawning more monsters. As you might expect, you win as soon as the Overmind is dead, but if he manages to reach his goal (which can be a deadline, core or multiple cores - whatever the mapper has in mind), you fail. Not only that, but you will also have to protect yourself, as the monsters will not be targeting the same point as the Overmind - they'll be coming for you. This is by far the most intense gamemode in the whole game, but if you know what you're doing, it's also extremely fun (well, it is for us ;)).
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Last but not least, the final gamemode - Goal. This time, the demons do not target one single point on the map, but rather wander through the map almost at random, searching for the nearest goals and trying to destroy them. There are 5 different goal objects with different colors to make it slightly simpler for you (plus each area has a color-coded line or arrow leading through the map to its goal, so you can find it easier). Every time a goal is destroyed, the map undergoes a certain change - i.e. new spawn points appear, larger monsters, or whatever the mapper has in mind - so losing a goal obviously makes defending the stronghold harder for you. Be sure to locate the positions of each goal as quickly as possible, plus the monsters' spawn points and paths to get a better idea of where to go. If all the goals are destroyed, your mission ends in failure, but if you bring all the waves of monsters down then you successfully defend the installation. Simple, really. :P
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Wolf3DFan15
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Re: [Info] Game Modes

Post by Wolf3DFan15 » Sun Mar 14, 2010 8:21

slick mod! sorry if I bump(?) but will be compatible for coop so we can play over at skulltag?

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Rachael
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Re: [Info] Game Modes

Post by Rachael » Sun Mar 14, 2010 11:15

That is a design goal, but I am not making any solid promise. We are definitely aiming for it, though.
Spoiler: Zen Sarcasm

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