Lost game process in coop

Public forum to discuss Stronghold.
[Home] [Realm 667]

Moderators: Tormentor667, Stronghold Team

Sevastra
Posts: 3
Joined: Sun Feb 27, 2011 12:34

Lost game process in coop

Post by Sevastra » Sun Feb 27, 2011 12:43

Hello!First of all, I would like to thank the developers of this game for their work! You guys are the best! Thank you very much!

I play your mod with my friend, but we had encountered a problem with saving game process - all doors in map99 that we opened is closed in next online sesssion :(
Dear developers, is there any console command to unlock the doors on map99? Could you tell us about it?

with the deepest respect (and with love from russia of course),
Sevastra

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: Lost game process in coop

Post by Rachael » Mon Mar 07, 2011 6:01

There is a semi-hidden button right outside the enterance to the training map - however if you do this, it will open *all* doors including the final mission (and the map atmosphere will change).
Spoiler: Zen Sarcasm

Sevastra
Posts: 3
Joined: Sun Feb 27, 2011 12:34

Re: Lost game process in coop

Post by Sevastra » Mon Mar 07, 2011 9:59

Eruanna wrote:There is a semi-hidden button right outside the enterance to the training map - however if you do this, it will open *all* doors including the final mission (and the map atmosphere will change).
i can't find it, could you tell me where i exactly can find this button? Maybe screenshot will help.

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: Lost game process in coop

Post by Rachael » Mon Mar 07, 2011 16:20

You're right, it seems that it was removed, along with the corresponding script.

Well - first - what source port are you using that this bug occurs in? Saving games might be broken with that source port.
Spoiler: Zen Sarcasm

Sevastra
Posts: 3
Joined: Sun Feb 27, 2011 12:34

Re: Lost game process in coop

Post by Sevastra » Mon Mar 07, 2011 16:51

I use skull tag. Hm, as I know in online cooperative game - theres no saves or i'm wrong?

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: Lost game process in coop

Post by Rachael » Mon Mar 07, 2011 19:23

Yeah, it seems like Skulltag's saves are bugged in multiplayer. :( Which makes it very hard to use a mod like this on it. There are some multiplayer fixes but nothing fixes this particular issue yet. It's rather disappointing that the cheat to open up all tiers was removed, it kinda is necessary in Skulltag.
Spoiler: Zen Sarcasm

User avatar
Tormentor667
Mr. Impatience
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Re: Lost game process in coop

Post by Tormentor667 » Wed Mar 23, 2011 12:48

RTFM ;)

The text file provides info on how to open all the doors, just read it.

autonomous
Posts: 3
Joined: Wed Apr 11, 2012 18:41

Re: Lost game process in coop

Post by autonomous » Wed Apr 11, 2012 18:59

Sevastra wrote:Hello!First of all, I would like to thank the developers of this game for their work! You guys are the best! Thank you very much!
^ he said it

ok sorry for bumping old thread but I really want to know, is there any port that supports saving without this map99 bug stuff?

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: Lost game process in coop

Post by Rachael » Sun Jul 15, 2012 22:22

Not that I know of. In Skulltag, however, you can bypass waves by calling script 930 param 1. To do this simply do "rcon puke 930 1" in the console when logged in as admin. Or just do "puke 930 1" in the server's console. It will have to be repeated for each wave. I am not sure what effect this will have on time trial runs though. Probably pretty bad.
Spoiler: Zen Sarcasm

Post Reply

Return to “Stronghold”

Who is online

Users browsing this forum: No registered users and 1 guest