Geez Bio! It's about flippin' time!
Moderator: BioHazard
- BioHazard
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Geez Bio! It's about flippin' time!
Look everybody! Look up in the corner! It's a box, it's a rectangle, it's a button, IT'S KWIKSTRIP!
>> Wheeeeeeeeee! <<
It's about time. There are a bazillion and a half new thingies and whatsits. Go have fun with it. It still works with B3 INIs and skins so go crazy.
UPDATE 8-17-06
Yay KS 2.5 B5 is out!
>> Yaaaaaaaaaaaay! <<
This one has the new skin format so beware of broken skins. Also, the config format has changed slightly, just go into the config menu, fix your options (the items are fine so no need to worry about those) and press OK to update.
As always, please report any problems in my shiny new bugs forum. Be sure to post the debug output in the new crash thingy.
>> Wheeeeeeeeee! <<
It's about time. There are a bazillion and a half new thingies and whatsits. Go have fun with it. It still works with B3 INIs and skins so go crazy.
UPDATE 8-17-06
Yay KS 2.5 B5 is out!
>> Yaaaaaaaaaaaay! <<
This one has the new skin format so beware of broken skins. Also, the config format has changed slightly, just go into the config menu, fix your options (the items are fine so no need to worry about those) and press OK to update.
As always, please report any problems in my shiny new bugs forum. Be sure to post the debug output in the new crash thingy.
Last edited by BioHazard on Fri Aug 18, 2006 4:11, edited 3 times in total.
- wildweasel
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- BioHazard
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Okay... After that bit of akwardness, I'd like to announce that ZDL 3.0 has hit 2000 downloads. Considering it only had 800 2 weeks ago, I almost wet my pants when I saw the report.
I'm all psyched for a 3.5 now! YAY! I need to finish up KS though but considering the fact there are only 3 things left in the tracker, it shouldn't take too long.
I'm all psyched for a 3.5 now! YAY! I need to finish up KS though but considering the fact there are only 3 things left in the tracker, it shouldn't take too long.
- BlazingPhoenix
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- TheDarkArchon
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- BioHazard
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- wildweasel
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Yay! I figured out the metrics formula enough to throw together three skins, attached here!
wildweasel-BevelBlue - My first official KwikStrip skin, fixed to work with the latest version.
wildweasel-cleancut - My experiment with non-standard button sizes (42x42). Looks kinda lame, I think...it certainly clashes against pretty much everything on my desktop =P
wildweasel-simpleandclean - Designed to fit against a Windows Classic theme with lighter colors, though I'm using it with the Vista Inspirat visual style for XP, and it complements it pretty well. I pixelled this one pretty much entirely by hand (even the shadows on the arrow button).
wildweasel-BevelBlue - My first official KwikStrip skin, fixed to work with the latest version.
wildweasel-cleancut - My experiment with non-standard button sizes (42x42). Looks kinda lame, I think...it certainly clashes against pretty much everything on my desktop =P
wildweasel-simpleandclean - Designed to fit against a Windows Classic theme with lighter colors, though I'm using it with the Vista Inspirat visual style for XP, and it complements it pretty well. I pixelled this one pretty much entirely by hand (even the shadows on the arrow button).
- Attachments
-
- ww-kwikskins.zip
- (2.53 KiB) Downloaded 415 times
- BioHazard
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Oh yeah, I should probably post the metrics formula huh?...
Code: Select all
[color=blue]typedef struct[/color][color=red]{[/color]
[color=blue]uns long[/color] txc; [color=green]// Color of the infobox font, stored little-endian (#00BBGGRR)[/color]
[color=blue]uns char[/color] txt; [color=green]// Size of the infobox text (in pixels I think, not sure)[/color]
[color=blue]uns char[/color] txa; [color=green]// Bit 0x1 means bold, 0x2 means italic. (you can also have both)[/color]
[color=blue]uns char[/color] arw; [color=green]// X pos of the arrow grapic on skn->bmp[/color]
[color=blue]uns char[/color] btn; [color=green]// X pos of the button grapic on skn->bmp[/color]
[color=blue]uns char[/color] ilf; [color=green]// X pos of the left side of the infobox grapic on skn->bmp[/color]
[color=blue]uns char[/color] ict; [color=green]// X pos of the center of the infobox grapic on skn->bmp[/color]
[color=blue]uns char[/color] irt; [color=green]// X pos of the right side of the infobox grapic on skn->bmp[/color]
[color=blue]uns char[/color] up; [color=green]// Y pos of the up states on skn->bmp[/color]
[color=blue]uns char[/color] hv; [color=green]// Y pos of the hover states on skn->bmp[/color]
[color=blue]uns char[/color] dn; [color=green]// Y pos of the down states on skn->bmp[/color]
[color=blue]uns char[/color] inf; [color=green]// Y pos of the infobox parts on skn->bmp[/color]
[color=blue]uns char[/color] arx; [color=green]// Width of the arrow graphic[/color]
[color=blue]uns char[/color] ary; [color=green]// Height of the arrow graphic[/color]
[color=blue]uns char[/color] bnx; [color=green]// Width of the button graphic[/color]
[color=blue]uns char[/color] bny; [color=green]// Height of the button graphic[/color]
[color=blue]uns char[/color] inx; [color=green]// Width of the infobox sections[/color]
[color=blue]uns char[/color] iny; [color=green]// Height of the infobox sections[/color]
[color=blue]uns char[/color] icx; [color=green]// Width to draw icons on the strip[/color]
[color=blue]uns char[/color] icy; [color=green]// Height to draw icons on the strip[/color]
[color=blue]uns char[/color] bpx; [color=green]// Amount of space between the left edge of a button and it's icon[/color]
[color=blue]uns char[/color] bpy; [color=green]// Same as ->bpx except this is for the top[/color]
[color=blue]uns char[/color] bdx; [color=green]// Same as ->bpx except this is when the button is pressed[/color]
[color=blue]uns char[/color] bdy; [color=green]// Same as ->bpy except this is when the button is pressed[/color]
[color=blue]uns char[/color] ipx; [color=green]// Amount of space between the left edge of the infobox and the text[/color]
[color=blue]uns char[/color] ipy; [color=green]// Same as ->ipx except this is for the top[/color]
[color=red]}[/color]METRICS;
- wildweasel
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- BioHazard
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- TheDarkArchon
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- wildweasel
- DRD Team Admin (Inactive)
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- TheDarkArchon
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- BioHazard
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- wildweasel
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New skin released: Brushed Metal wacky proportions. Based on SimpleAndClean, now with a brushed-metal look that's sure to complement a Mac OS X Tiger visual theme. I also experimented with non-square icon buttons and I think it looks pretty nice.
- Attachments
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- wildweasel-wackyproportions.rar
- (4.64 KiB) Downloaded 415 times