Jed's Half-Life Model Viewer 1.3.5

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Kappes Buur
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Jed's Half-Life Model Viewer 1.3.5

Post by Kappes Buur » Mon Mar 27, 2017 21:33

In your tutorial Making Sprites From Models for Use in (G)ZDooM you mention Jed's model viewer and how to take screenshots for various rotations. When I try to do that, the tga file turns out to be completely white. I tried 1.3.5 and 1.3.6 with the same result.

Since that obviously works properly for you, did you do anything specific to take the screenshots?

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Re: Jed's Half-Life Model Viewer 1.3.5

Post by Rex Claussen » Tue Mar 28, 2017 2:34

Kappes Buur wrote:
Mon Mar 27, 2017 21:33
... the tga file turns out to be completely white.... Since that obviously works properly for you, did you do anything specific to take the screenshots?
I don't recall I needed to do anything specific while taking the screenshots. What is the file size of the .tga images of your screenshots? This may indicate if the relevant data are being captured. If the file size is reasonable (I recall getting 2-3 MB images), then you might try opening the files in an alternative graphics editor. I like XnView because it is versatile and free. However, you can also try GIMP or Wally, both of which are free and versatile.

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Kappes Buur
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Re: Jed's Half-Life Model Viewer 1.3.5

Post by Kappes Buur » Tue Mar 28, 2017 20:34

When in default size the screenshot is ca 650Kb and when in fullsize the screenshot is ca 5Mb.
So, the images are saved except for the color content.

Ah well, there are other ways, a bit more involved but effective, to get a screenshot.

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Re: Jed's Half-Life Model Viewer 1.3.5

Post by Rex Claussen » Wed Mar 29, 2017 2:25

In the Half-Life Model Viewer, once you've opened the model, select "Options". Under that is the "Make Screenshot" selection. Is that how you're doing it? (See below.)

JHLMV_Pic.jpg
Screenshot of Half-Life Model Viewer
JHLMV_Pic.jpg (153.16 KiB) Viewed 133 times

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Kappes Buur
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Re: Jed's Half-Life Model Viewer 1.3.5

Post by Kappes Buur » Wed Mar 29, 2017 23:25

That is what I had been using.
Further to that, I got a lot of Program not responding messages. So I ditched HLMV.

On the bright side, I now use NOESIS which can handle mdl models.

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SGT_Roozy_V
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Re: Jed's Half-Life Model Viewer 1.3.5

Post by SGT_Roozy_V » Fri Jun 30, 2017 13:42

Kappes Buur wrote:
Wed Mar 29, 2017 23:25
use NOESIS which can handle mdl models.
what does NOESIS mean?
Note that all Doom servers are closed now not by me.

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Kappes Buur
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Re: Jed's Half-Life Model Viewer 1.3.5

Post by Kappes Buur » Wed Jul 05, 2017 23:40

SGT_Roozy_V wrote:
Fri Jun 30, 2017 13:42
what does NOESIS mean?
See http://richwhitehouse.com/index.php?con ... project=91

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