TGRCP2: Suggestion Drop Box

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TGRCP2: Suggestion Drop Box

Post by Tiger » Tue Apr 15, 2014 23:06

I know this is a bit too early, but lately I have been thinking about this last major PWAD Doom project. To assure I don't forgot the ideas, I'll push them in this topic and debate over them when TGRDM3 is finally considered 'Finished' [ETA: 2050; Request: rename TGRDM3 to Duke Nukem: Forever]
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Re: TGRCP2: Suggestion Drop Box

Post by Tiger » Tue Apr 15, 2014 23:11

Open World
  • Inspiration; Just Cause 2 and Skyrim (The Elder Scrolls V)
    Thanks to DreamBits for pushing me to play Skyrim :P[/note]
  • Hub centric
  • entering main buildings will cause the player to into a new map, thus leaving the WorldMap.
  • Will not work with Zandronum\SkullTag
  • Will require a lot of resources
Last edited by Tiger on Thu Apr 17, 2014 21:51, edited 1 time in total.
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Re: TGRCP2: Suggestion Drop Box

Post by Tiger » Thu Apr 17, 2014 21:37

Story and History Project
  • TGRCP2 takes place after TGRCP1's story.
  • TGRCP1 Remastered; make it not suck.
    • Design concept remains the same, but - better.
      • Follow the current development phases as of TGRDM3; TGRCP2 must use a newer scheme as the current phases are not 100% compatible to Open World.
      [?]Strict: No 3D Objects
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Re: TGRCP2: Suggestion Drop Box

Post by Tiger » Thu Oct 30, 2014 16:48

This project is also cancelled.
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