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{MAP01} Acerbus

Posted: Wed Dec 26, 2012 4:47
by Tiger
Here is another map that I have recently been sketching on since the past few days. This map is designed to use more of the 3D objects a bit more as opposed to NoirLust. I believe this map has shown me that I need to do several layers when working on the Final Working Draft. For example, a dedicated page for the top most sectors, another page for the middle, and another sheet for the lowest sector. Anyways, here it is:
Spoiler: Deeper Information about Acerbus
Spoiler: Screenshots since Revision 686
Download
  • r695 Modified
    • Only designed for testing and viewing the map layout

Re: {DM1_001} Acerbus

Posted: Thu Dec 27, 2012 2:28
by Tiger
I've included a download to a modified version of Acerbus for testing the layout of the map. Keep in mind, there is no weapons or any textures (aside from avoiding HOM's) and includes only a Player1 Start. Currently, this download is only designed for viewing the map and allowing those to critique and share feedback over the general flow of the map layout.

Modified:
  • To avoid Hall of Mirrors when testing, textures where defined within the virtual world.
Side note, I fear that this map is rather too small but I am not exactly sure. keeping in mind that this map should house at maximum of eight players, does anyone else have any opinions about the overall size of the map?