TGRDM3 Resources

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TGRDM3 Resources

Post by Tiger » Sat Jun 28, 2014 20:46

Listed below is the resources required to view maps that are ready for testing and are not 'bare-metal' or 'Map Skeleton'.
  • Textures [revision: 1116]
    • The entire texture database that is available in the TGRDM3 project
Last edited by Tiger on Sat Oct 18, 2014 0:45, edited 3 times in total.
Nicholas "Tiger" Gautier

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Re: TGRDM3 Resources

Post by Tiger » Wed Jul 16, 2014 20:26

Updated the texture database to revision 968

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r968 | tiger | 2014-07-16 14:15:34 -0500 (Wed, 16 Jul 2014) | 1 line

Added textures from crudream, DOOMNOIR, pptex, and REQUIEM.  In addition, the proper documentation has been added and updated.
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Re: TGRDM3 Resources

Post by Tiger » Fri Aug 01, 2014 1:05

I have uploaded a new texture package which only includes a few changes:
  • Added the ANIMDEF's lump
  • Changed the algorithm type of the archive file to LZMA; this will be compatible with ZDoom 2.5.0 (Zandronum)
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Re: TGRDM3 Resources

Post by Tiger » Sun Aug 10, 2014 7:10

I have uploaded a new texture package which only includes the following changes:
  • Added two new Wall Camera's that are longer than 128x128 standard scale. These additions will fit more natively to the target line without having to stretch the texture via UDMF. These additions are specifically for the map Abandoned Misery.
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Re: TGRDM3 Resources

Post by Tiger » Sat Oct 18, 2014 0:52

I have uploaded a new texture package which includes the following changes [r1116]:
  • Added one new texture; TIGER.png
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