*[TGRDM3] Virtual Skins (Base 1)

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*[TGRDM3] Virtual Skins (Base 1)

Post by Tiger » Sun Dec 11, 2011 20:30

http://skulltag.com/forum/viewtopic.php ... 61#p224561

This will be a great addition in the DM surroundings, and more on demand with the standards on up scaled games (Like Quake II).

Possibility that the marines will need to be programmed by a LUMP file. Speak with Ghastly_Dragon once this feature is added.
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Last edited by Tiger on Sun Dec 11, 2011 20:32, edited 2 times in total.
Nicholas "Tiger" Gautier

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Re: [TGRDM3] Virtual Skins (Base 1)

Post by Tiger » Sun Dec 11, 2011 20:30

This can also be useful for OpenGL users.
3D Model Marine

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