This will be a great addition in the DM surroundings, and more on demand with the standards on up scaled games (Like Quake II).
Possibility that the marines will need to be programmed by a LUMP file. Speak with Ghastly_Dragon once this feature is added.
Ghastly_Dragon (AKA: BadLag) wrote:[10:11:25] <Tiger> Looking at this source (http://skulltag.com/forum/viewtopic.php ... 61#p224561), if I decide to do this; will you mind if I was to use this on TGRDM3? (Modified of course)
[10:12:08] <BadLag> The skins alone, or VWep?
[10:12:29] <Tiger> VWep?
[10:12:49] <BadLag> Viewable weapons.
[10:13:18] <Tiger> VWep being part of the skins then?
[10:13:37] <BadLag> No, but the skins make VWep possible.
[10:14:54] <Tiger> Hmm, forgive my ignorance since I have not really messed with that stuff
[10:15:17] <BadLag> Yeah, it was implemented only recently, and not a lot of people know how to use it.
[10:16:21] <Tiger> With the Skins and and VWep, would it be possibile I can use this for TGRDM3?
[10:17:09] <BadLag> Yeah, I made it for people to use.
[10:17:27] <BadLag> And VWep is a great feature for DM. It's become standard for newer games, ever since around Quake 2.
[10:18:09] <Tiger> I'll add this to my feature request so I wont forget later.
[10:18:21] <BadLag> K
[10:25:26] <Tiger> Done.
[10:25:57] <Tiger> Any chance that further ST Skins might be supported? (Base II, Strife Guy, etc)
[10:26:28] <BadLag> For VWep, unfortunately no.
[10:26:51] <BadLag> The way it works is that it switches you to a different skin when you select a different weapon.
[10:27:29] <BadLag> If Torr extends the feature enough that it would switch you to a specific skin if you're already a certain skin, then it would work, but that's a lot of sprite editing. :/
[10:30:10] <Tiger> Alright then, I'll have a look at it later on. It will take me some time before I actually add the feature in
[10:30:27] <Tiger> Vielendank Ghastly Dragon.
[10:30:32] <BadLag> The marine skins wad is just skins, by the way.
[10:30:54] <BadLag> Ask me, when you want to add in the viewable weapon system. It's not that tricky, once you get the hang of it.
Last edited by Tiger on Sun Dec 11, 2011 20:32, edited 2 times in total.