[TGRDM3]Killing Spree

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Tiger
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[TGRDM3]Killing Spree

Post by Tiger » Sun Dec 11, 2011 20:26

I have had this idea for awhile now, though this should be considerable to include into the TGRDM3 development build.

Untop of using the standard Killing spree that is used with the SkullTag engine, TGRDM3 will also have a killing spree, though will be enabled IF the user does not enable the Skulltag medals; or having the killing spree messages located at a different position if SkullTag medals are enabled.

The killing spree messages will be fun from both development and playing.

Code: Select all

Killing Spree:         Nachrichten:                          Nachrichten (Global):
------------------------------------------------------------------------------------------
5      You are on a killing spree!                         %n Is on a killing spree!
10    Your Killing spree is equal to Die Hard         %n killing spree is equal to Die Hard!
15    Your Killing spree is equal to Robocop         %n killing spree is equal to Robocob!
20    Your Killing spree is equal to Terminator      %n killing spree is equal to Terminator!
25    Your Killing spree is equal to Running Man    %n killing spree is equal to Running Man!
30    Your are UNSTOPPABLE!!!                           %n is UNSTOPPABLE!!!!
35    Your killing spree is equal to Hot Shots!        %n killing spree is equal to Hot Shots!
40    Your Killing spree is equal to Total Recall!     %n killing spree is equal to Total Recall!
45    Your killing spree is equal to Chuck Norris!   %n killing spree is equal to Chuck Norris!
50    Full Domination!                                         %n fully dominates this game!
70    You are still dominating this game!             %n is playing with noobs...
90    Still dominating                                          %n is hacking...
100  eh                                                             Seriously, I' am going on a break now.
101+ **Terminate script** 
Nicholas "Tiger" Gautier

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Tiger
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Posts: 856
Joined: Thu Feb 25, 2010 3:44
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Re: [TGRDM3]Killing Spree

Post by Tiger » Fri Aug 22, 2014 20:24

Useful link: ZDoom Strings

The original idea wont work so well since we're a bit limited and the sprees are not so configurable, however there's already an implementation on this that already works.
Nicholas "Tiger" Gautier

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