[TGRDM3 0.3a]Crash: Crystal Build Server Destroyer!

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Tiger
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[TGRDM3 0.3a]Crash: Crystal Build Server Destroyer!

Post by Tiger » Sun Dec 04, 2011 10:20

Even though this is a REAL ancient build, this still upholds, since this was the last build that supported all of the last changes made to the now 'Old DM stock set' from 'Primary stock set'. So no real changes have been made to the maps.
From UPnP, SkullTag sometimes has an attendency to hang, and never proceed from opening the server to broadcast. If the server is open, and you add a regular DM bot, the server would hang however fictional from Windows API calls but not SkullTag's calls.

Most likely, I wont return todo this, until I get every thing else done.

File Name: TGRDM3_Alpha
File Version: 0.3a
Skulltag Version: SkullTag 0.98c Alpha
Bug Reproducible: From execution either by UPnP or Deathmatch with bots.
Level Number: All sets from ancient last build (November. 2009)
Nicholas "Tiger" Gautier

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Tiger
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Re: [TGRDM3 0.3a]Crash: Crystal Build Server Destroyer!

Post by Tiger » Mon Jul 23, 2012 8:02

I am going to close this as the maps from 'Crystal' are currently marked as rejected. However, when and if the maps get ported over into the newer project structure, - it might be best to repost this bug if it still occurs in SkullTag.
Nicholas "Tiger" Gautier

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