[TGRDM3 r281]Bug: Chainsaw.UP when spawn

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[TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Mon Dec 12, 2011 9:57

When the player spawns in DM and in SP, the Chainsaw.UP sound triggers once. As the Chainsaw weapon is temporary, this might be ignored for something better.
Nicholas Gautier

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Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sat Aug 23, 2014 23:15

This bug is still current in the latest revision.
Nicholas Gautier

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Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sun Aug 24, 2014 10:49

For some reason whatever value is used for the Chainsaw's 'Weapon.UpSound' property, this also becomes the 're-spawn' sound value for the player. I don't understand why, and even tried to use GZDoom's - exact DECORATE definitions for the Chainsaw weapon, but the problem still remains. I honestly don't understand why, the only idea I have is to scratch the entire Decorate database and rebuild it. Though, I have a strong feeling that the issue will still remain unchanged....
Nicholas Gautier

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Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sun Aug 24, 2014 22:57

Finally fixed in r1084. The culprit was not in the DECORATE code, but the ZMAPINFO database when using the 'AllowRespawn' flag.
Nicholas Gautier

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