[TGRDM3 r281]Bug: Chainsaw.UP when spawn

Moderator: TGRDM3 Team

Locked
User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

[TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Mon Dec 12, 2011 9:57

When the player spawns in DM and in SP, the Chainsaw.UP sound triggers once. As the Chainsaw weapon is temporary, this might be ignored for something better.
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sat Aug 23, 2014 23:15

This bug is still current in the latest revision.
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sun Aug 24, 2014 10:49

For some reason whatever value is used for the Chainsaw's 'Weapon.UpSound' property, this also becomes the 're-spawn' sound value for the player. I don't understand why, and even tried to use GZDoom's - exact DECORATE definitions for the Chainsaw weapon, but the problem still remains. I honestly don't understand why, the only idea I have is to scratch the entire Decorate database and rebuild it. Though, I have a strong feeling that the issue will still remain unchanged....
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn

Post by Tiger » Sun Aug 24, 2014 22:57

Finally fixed in r1084. The culprit was not in the DECORATE code, but the ZMAPINFO database when using the 'AllowRespawn' flag.
Nicholas "Tiger" Gautier

Locked

Return to “Closed Bugs”

Who is online

Users browsing this forum: No registered users and 1 guest