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Re: MAP06: Digi-Ota (Remastered)
Posted: Mon Jul 02, 2012 3:23
by Xaser
Holy portals, Batman!
Re: MAP06: Digi-Ota (Remastered)
Posted: Tue Jul 24, 2012 16:30
by Cage
BUGS!
And you've used the sign that says "shopping" for the subway etrance. I'll make a subway/transport one
Other than that: I FUCKING LOVE THIS MAP
EDIT:
The same kind of bug - this time in Protean Cybex
Re: MAP06: Digi-Ota (Remastered)
Posted: Wed Jul 25, 2012 2:54
by Xaser
Huh -- looks like bizarre node-building issue that I'm not seeing on my end. I'll have to put on my top hat and investigate. Thanks for the kind words, too, French as they may be.
also... SHOPPING FOR TRAINS! 50% off if you purchase immediately!
Re: MAP06: Digi-Ota (Remastered)
Posted: Wed Jul 25, 2012 6:42
by NeuralStunner
Xaser wrote:Thanks for the kind words, too, French as they may be.
Actually, the historic French would have noted:
Cage wrote:I FORNICATING LOVE THIS MAP
It's the Norman French who decided good earthy Saxon words like "eat" (*GASP* SUCH PROFANITY FROM MY FINGERTIPS!) were unfit to speak. A few of those old taboos are still around today, for some shi- uh,
manurey reason.
I will be sure to try this out a bit soon, with whatever settings are needed to avoid those enjoyment-stopping visual glitches.
Though I suspect Cage's textures are just so awesome, the whole map thinks it ought to just chill out anywhere it likes. Kind of can't blame it.
Re: MAP06: Digi-Ota (Remastered)
Posted: Wed Jul 25, 2012 6:52
by cybdmn
I had issues like this while playing around with some mapping for Doom. To fix these, i ended looking for the sectors wich causes the error, delete and rebuild. :-/