Cage's sprites

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Cage
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Cage's sprites

Post by Cage » Thu Apr 19, 2012 0:30

I should be back on track. Hopefuly for a while ;)

Thread for whatever sprite related stuff I'm doing.

Objects: revamped spikes and a propane tank to replace the nitro-thing which was butt-ugly
Image

Image

And my current WiPs:
Image
Since the Buzzer's pretty much symetrical, most work would be with the frames where it's tilted.

Image
Uzi revamp. Hacx weapons are most likely pixelled over model rips, and the reload frames havent seen enough of this "treatment" ;) Essentially the same I've did with the Taser, except the model here isn't as true to the standby frame, so essentially it's me painting over a new uzi :evil:

Already finished the previous frame
Image

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Re: Cage's sprites

Post by Xaser » Thu Apr 19, 2012 19:27

Just added the spikes and nitro barrel to the wad. Much improved, sir. ;)

First time I've seen the Buzzer -- looks real nice, I must say! Might need a bit more definition on the spike facing the player, but otherwise it's good stuff.

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Re: Cage's sprites

Post by Cage » Fri Apr 20, 2012 1:21

Further work on the Buzzer

Image

Does he actually do anything in the moving animations? It looks like it's spinning only.

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Re: Cage's sprites

Post by Xaser » Fri Apr 20, 2012 3:01

Actually, he does indeed appear to just spin in the idle/moving frames. You can probably get away with skipping rotations for those and just opt instead for a smoother spinning animation (3 or 4 frames perhaps). That'd cut down on a bit of work.


Doesn't look right without the third claw, though. Unless you just haven't drawn it in yet. :P

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Re: Cage's sprites

Post by Cage » Fri Apr 20, 2012 18:14

Haven't drawn. Guess I shouldnt post that many WiP pictures :D

Two basic frames done:
Image

guess it's in-between frames next.

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Re: Cage's sprites

Post by Paul » Fri Apr 20, 2012 20:21

Lookin good there!

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Re: Cage's sprites

Post by Enjay » Fri Apr 20, 2012 20:32

Excellent. A dramatic improvement on the original. I can actually see what it is supposed to look like - which is more that I ever really could with the original sprite.

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Re: Cage's sprites

Post by Blzut3 » Tue Apr 24, 2012 21:13

Cage wrote:Does he actually do anything in the moving animations? It looks like it's spinning only.
I'm sure you already decided what you're doing by now, but looking at the original frames it appears it spins, but the spikes remain fixed. I don't know if anyone would really notice if it was replaced with a set of single direction sprites though.

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Re: Cage's sprites

Post by NeuralStunner » Tue Apr 24, 2012 22:06

I think it'd look neat if the body remained fixed, but the blades spun.
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Re: Cage's sprites

Post by Cage » Wed Apr 25, 2012 22:42

NeuralStunner wrote:I think it'd look neat if the body remained fixed, but the blades spun.
Currently looks like this:
Image

Hope it works ok, I'm not that much of an animator :P

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Re: Cage's sprites

Post by Enjay » Wed Apr 25, 2012 23:55

I think that what is there looks good, very good, but the head could do with a 45 degree angle. The jump between the two head positions looks too stark to me.

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Re: Cage's sprites

Post by Cage » Thu Apr 26, 2012 0:07

The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)

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Re: Cage's sprites

Post by Xaser » Thu Apr 26, 2012 2:49

Not bad at all! Really liking how the claws are moving. Keep it up, sir. ;)

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Re: Cage's sprites

Post by NeuralStunner » Thu Apr 26, 2012 3:53

Awesometastic!

This project is really kicking DooM's ass. :mrgreen:
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Re: Cage's sprites

Post by Enjay » Thu Apr 26, 2012 9:42

Cage wrote:The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)
Ah, OK, understood. In that case it will look fine. The blades animation is great.

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