Yes, it has been awhile. Getting all the cards done was a monumental undertaking but the game is complete. In fact, we've had our first live game session and it was freaking great! We played for about 6 hours and had a incredible time. Everyone is looking forward to the next session.
Anyway, on with the update. Here's some samples of the various cards used in the game. I was originally going to make them hexagonal but, after creating the terrain tiles in a hexagonal format, I thought, screw that ...I'd like to play the game sometime in this decade. So, I stayed conventional and just used 2.5" x 2.5" squares. As I mentioned before, that's bigger than I originally planned in relation to the terrain tile hex size, and they do cover more space on the board than I would like, but it's a pretty minor issue.
The cards were made with the graphics being printed on glossy sticker paper and the descriptions for the back of the card were printed on card stock. Then it was just a matter of cutting the sheets and sticking the graphic onto the description. Here samples of the various types of cards used in the game:
Collectibles - These are items that the player can collect and place in their inventory. They can be anything from mundane items (rope, canteen), to companions (Physician, Guard Dog), to packers (ox, wagon), to magical items, weapons and armor. This example is a Unicorn (Arcane Transport) that improves travel, increases stealth and gives you 2 attribute points that you may distribute anywhere you like anytime you like.
Creatures - These can range from class A (lightweights) to class F (big boys) creatures and include beasts, monsters, dragons, undead and masters. This example is a class F Master with a power and psychic of 15. Since this is a master, it can attack both physically and psionically on the same segment of combat.
Mystic Realm - These are cards that are specific to the Mystic Realm, where the Great Throne resides. The Magic Barrier (shown here) blocks the player with 4 magical locks that must be opened, via the player's skill, in order to pass.
Occurrences - These depict an occurrence of some kind - either natural or personal - which may affect none, some, or all of the players. May include weather conditions, various catastrophes, personal calamity, etc. The sample shown here forces all players to make a safety check.
Palace Guards - When a player wishes to enter Laurica's Palace, they must get by one of 18 palace guards that can range from a weakling to real bad ass. This sample shows Laurica's Ghost as an Undead (shown by the icon in the upper left corner) and that she has a psychic of 11. Since she has no power, she is strictly a Psionic fighter.
Places - These are cards that remain on the game board as a permanent location. The Time Vortex (shown here) allows the player to immediately leap 4 hexes in any direction.
Roamers - These cards are left on the board but they have a tendency to roam around to various locations. The Medusa (shown here) is one of 3 Gorgons. If the player fails to avoid a Gorgon, they must roll a D12. A roll of 1 indicates they are turned to stone. Gorgons are the only event in the game that can kill a player outright with a single roll of the die. It's a good idea to keep a Mirror in your inventory.
Spells - These are full playing card size and players keep them secret by placing them in an envelope. The types of spells include standard, combat, defensive and warfare. This example is a Shield (Combat) spell. If successfully cast, it provides the player with an additional 60% armor rating in both physical and psionic combat.
Talents - When a character is created, they receive a couple of talents which are special abilities they may use throughout the game. This particular talent allows the player to increase their surprise by 10% and their avoid by 20%. Also, if they are the attacker versus a creature that is protecting something and they successfully avoid, they may sneak in and get the protected items.
Waterway - The waterway between the 2 islands has it's own set of cards which usually depicts a creature, occurrence or a place. In this case, the Shipwreck (Place) can be searched to see if the player can find gold, gems, and/or collectibles.
Here's a few shots of our current game in progress. The first is a shot of the overall map:
Here's a pair of close up shots. The first is a shot of the Munchkin making his way through Breene Island on his way to the palace. As can be seen, some items have been left on the board - the Slaughtered Party (Place) to the left, a Reaper (Undead Creature) and the Sacred Alter (Place) can be seen and the Munchkin is currently sitting on a Kooganrip (Collectible - Companion). In this case, he failed to attract the companion and he declined hiring him so, when he moves away, the Kooganrip will remain on the board for someone else to pick up. You can also see the Sage in the background on the other side of the island.
The second shot shows a lot of activity has taken place in the Mariah Midlands and a lot of stuff has been left lying around. In fact, one of the characters (who was loaded with a whole bunch of goods) got into a fight with Outlaws (who had a bunch of goods or their own) and died thereby dumping a huge stack of stuff on the board. It just so happens that I was nearby. So, I killed off the rest of the Outlaws and had a large bunch of stuff to sift through and decide what to keep. Currently, this shot shows a bunch of collectibles on the left (part of the booty I couldn't carry or didn't want), a Summoning Rock and Hidden Cavern (Places) and Death (Undead Creature). In the lower left, you can also see that a player has hidden a raft for future use.
This last shot is my inventory and stats sheet for my character - a female Dwarf named Moana the Pain. Since I recently raided the Outlaw's stash, I have quite a few items that I'm carrying around. In fact, if I don't get a Packer pretty soon, I'm going to max out on my weight. As you can see, I've accumulated 11 gold coins, a pair of keys and a lock, a marker (I have a hidden boat tagged on the board), and a Tygal chip (for telepathic communications - the Kingdom's cell phone service, so to speak). I have talents as a Scout (which gives me advantages in flatland terrain) and as a Necromancer (I can control the undead and have them fight be my side). In hand, I have a Mace and a Wooden Shield. My other stuff includes 2 Companions - the Sniper (which can take pot shots at creatures and other players as we pass each other) and a Field Hunter (advantages in flatland and hill terrain). My other goods include a Canteen (no safety checks in Desolate terrain), a Dagger, a Lucan Sprout (healing herbs), a Vaccine, a Loyalty Scroll (protects me from other players with a different alignment than mine), a Woodworker's Kit (for building boats, rafts and bridges), an Antidote, a Roll of Canvas (sails for a boat), and Gin-Ju (better healing herbs). To the right is my statistics sheet and I also have a relic chip showing what I must seek out in the palace and bring back to Zerox. In this case, I'm looking for Wyzel's Lute.
Now that I have a fully working board game version which allows us to play, I've begun working on an online version, once again, using Vassal. Except this time, I can take my time on it and get it right.
Updates on that version to follow.