A simple thank you & questions about Blake Stone

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Blzut3
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Re: A simple thank you & questions about Blake Stone

Post by Blzut3 » Thu Jun 26, 2014 4:59

The plan is to support Planet Strike first since that's what code is directly available. But it shouldn't take very long to support AOG after that.

filipetolhuizen
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Re: A simple thank you & questions about Blake Stone

Post by filipetolhuizen » Sun Jun 29, 2014 23:05

Great! Just let us know how it's progressing...

Dybdal
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Joined: Thu Dec 20, 2012 13:55

Re: A simple thank you & questions about Blake Stone

Post by Dybdal » Sun Aug 10, 2014 13:30

Hey Blzut3'

How's your summer been going? hopefully you have had a good one.

Just had a go with ECWolf again and thought about asking how the progress with your BlakeSTone support is going.

Anywho.. thanks again for v1.3 its awsome and cant wait for v1.4

Blzut3
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Re: A simple thank you & questions about Blake Stone

Post by Blzut3 » Mon Aug 11, 2014 6:35

Haven't had time to work on it yet.

At the moment I'm working on merging Beloko's Android port into the main repository.

Dybdal
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Re: A simple thank you & questions about Blake Stone

Post by Dybdal » Wed Mar 18, 2015 21:06

Hey Blzut3.. just poking in to hear how things are going?
What have you been working on lately? anything exciting?

As allways, hope everything is going well.

Regards. Dybdal

Blzut3
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Re: A simple thank you & questions about Blake Stone

Post by Blzut3 » Thu Mar 19, 2015 1:35

My latest weblog post pretty much covers everything that has been going on with ECWolf recently. ;)

Regda
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Re: A simple thank you & questions about Blake Stone

Post by Regda » Thu Mar 10, 2016 12:25

On the wiki stands the fire balls from hitler can't be implementet because the net code, does it mean wolfenstein can be played over network ?
Is it than possible to play blakestone over network too or must it be implemented into the game ?

Blzut3
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Re: A simple thank you & questions about Blake Stone

Post by Blzut3 » Sun Mar 13, 2016 21:28

The bug is fixed in ECWolf. The note is there since these days people got used to the 70fps behavior (very slow), but ECWolf corrects it to the intended behavior (fast).

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