Boss Replacement Issues

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Joined: Thu Jun 12, 2014 20:36
Location: Placelandia, Locationarea

Boss Replacement Issues

Post by Smedis2 » Thu Jun 12, 2014 20:41

Hi. I'm new here, although you might've seen the likes of me on Doom-related forums like Zandronum (as CommanderKeenFSR) and ZDoom. But that's besides the point.

Anyways, when I made some bosses in DECORATE, they function fine except for one thing. If it is a replacement for a boss that ends the game like Schabbs or Hitler, the deathcam plays, but the game throws me back into the game when I hit a button.
As you can see, I AM utilizing A_BossDeath, but I still encounter this issue. Anyone got any solutions? Thanks. :bfg:

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Joined: Sun Jan 24, 2010 22:21

Re: Boss Replacement Issues

Post by Blzut3 » Fri Jun 13, 2014 0:08

As you mentioned you found out in IRC. To progress to the next level you need a specialaction assigned to the thing in MAPINFO. The deathcam is controlled by the deathcam property of the map and will return to the game if no action is given.

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