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Mods for ECWolf?

Posted: Tue Jun 17, 2014 21:06
by TheCrimsonEscapade
I was wondering if there were any mods for ECWolf or if there was a place that had a list of all the mods for ECWolf. I noticed on the main page for the source port there was a video that showed Operation Serpent, but wanted to know if there were more.

Re: Mods for ECWolf?

Posted: Tue Jun 17, 2014 21:12
by Blzut3
Operation Serpent is in development (that's why there's a notice right below the video about that).

Here are the mods I'm aware of:
http://maniacsvault.net/ecwolf/files/mods/ahitler.zip
http://maniacsvault.net/ecwolf/files/mo ... raeber.zip
http://forum.zdoom.org/viewtopic.php?p=765339#p765339

Re: Mods for ECWolf?

Posted: Sat Jun 28, 2014 17:42
by kmj
is it possble to start wolfenstein 3d on steam whit out going to the folder there the game is and drag the totengraeber.pk3 to the dosbox i see i get a another window when i start the expansion pack for wolfenstein 3d

Re: Mods for ECWolf?

Posted: Sat Jun 28, 2014 20:15
by Blzut3
You can add files to the additional launch parameters.

Re: Mods for ECWolf?

Posted: Sun Jun 29, 2014 6:42
by kmj
Blzut3 wrote:You can add files to the additional launch parameters.
how??? becase i have download the techdemo12.pk3 <-- this one i like a lot :) this one here does not work :( techdemo_ep1.pk3 and i have also thise 2 totengraeber.pk3 <-- this one is hard but fun :) and this one is the last :( ahitler.pk3 is there more mods too this ecwolf or is it all????

Re: Mods for ECWolf?

Posted: Sun Jun 29, 2014 8:03
by Blzut3
Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.

Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.

Re: Mods for ECWolf?

Posted: Sun Jun 29, 2014 8:33
by kmj
Blzut3 wrote:Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.

Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
i have it on steam and is it inside the steam i need to do that????
is there any way to get them inside the picture i did take too show you??

Re: Mods for ECWolf?

Posted: Sun Jun 29, 2014 9:15
by Blzut3
No there's no way to make the mods appear on that list.

Re: Mods for ECWolf?

Posted: Sun Jun 29, 2014 10:30
by kmj
Blzut3 wrote:Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.

Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
i did try on steam that but i am unsrue if this is for steam or not becase i have it on steam
but those mods are awsome :)
the only thing i did see work was drag an drop