AUDIOT and IMF limitations

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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filipetolhuizen
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Re: AUDIOT and IMF limitations

Post by filipetolhuizen » Wed Sep 17, 2014 23:09

I'm using 2 imfs from BC. The other one doesn't have a silence gap, but I guess I'll have to manually remove it from this one. BC actually has another 4 imfs in common with Corridor 7.
Edit: Just gave a shot at BC, and guess what, the silence gap is there as well. I didn't remember that at all.

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NeuralStunner
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Re: AUDIOT and IMF limitations

Post by NeuralStunner » Fri Sep 19, 2014 20:14

It wasn't the highest-quality game to begin with, so I'm not surprised. (One of the few screenshots I've seen of it featured a very obvious Doom former human edit. Heh.)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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