AUDIOT and IMF limitations

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
[Home] [Download] [HG builds (Win)] [HG builds (Mac)] [Wiki] [Repo]

Moderator: Blzut3

Posts: 68
Joined: Wed Jun 25, 2014 1:08

Re: AUDIOT and IMF limitations

Post by filipetolhuizen » Wed Sep 17, 2014 23:09

I'm using 2 imfs from BC. The other one doesn't have a silence gap, but I guess I'll have to manually remove it from this one. BC actually has another 4 imfs in common with Corridor 7.
Edit: Just gave a shot at BC, and guess what, the silence gap is there as well. I didn't remember that at all.

Posts: 253
Joined: Tue Dec 29, 2009 3:46
Location: IN SPACE

Re: AUDIOT and IMF limitations

Post by NeuralStunner » Fri Sep 19, 2014 20:14

It wasn't the highest-quality game to begin with, so I'm not surprised. (One of the few screenshots I've seen of it featured a very obvious Doom former human edit. Heh.)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

Post Reply

Return to “ECWolf”