Any chance of Opengl/D3D9 implementation in future release?

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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hoover1979
Posts: 2
Joined: Sun Aug 17, 2014 15:37

Any chance of Opengl/D3D9 implementation in future release?

Post by hoover1979 » Wed Apr 15, 2015 18:52

first of all I love your ECwolf port. I use it both on my Nvidia Shield Tablet and on my PC. However I was wondering is there a way to implement Opelgl or Direct 3d In a future release. I would love that for softened textures and antialiasing for an improved Wolf 3D experience. I know it isn't always easy to do such a thing, Can you let me know if it is possible for this to be done.

Thanking in advance.

Hoover1979 :D

Blzut3
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Developer
Posts: 467
Joined: Sun Jan 24, 2010 22:21

Re: Any chance of Opengl/D3D9 implementation in future relea

Post by Blzut3 » Wed Apr 15, 2015 19:37

Technically it is possible, but unless another developer comes on board to create and maintain it, it won't happen. To me keeping the classic look and feel is important, and to that end ECWolf will always have, default to, and be limited by the capabilities of the original 8-bit raycasting rendering process.

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Nokiaman
Posts: 39
Joined: Fri Apr 17, 2015 14:25

Re: Any chance of Opengl/D3D9 implementation in future relea

Post by Nokiaman » Sat Apr 18, 2015 11:53

This would be cool thing in the future. GZDoom with HQ4X looks great for me.

filipetolhuizen
Posts: 69
Joined: Wed Jun 25, 2014 1:08

Re: Any chance of Opengl/D3D9 implementation in future relea

Post by filipetolhuizen » Tue Apr 21, 2015 23:21

In performance terms, it would be interesting, as long as it keeps the original blockiness.

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