Startup videos?

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Nokiaman
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Startup videos?

Post by Nokiaman » Wed Jun 17, 2015 13:30

I saw the PSX Doom mod used some sort of trick with making the PSX logo video separate .PNG images with .OGG sound overlayed.
Is this possible in ECWolf?

Blzut3
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Re: Startup videos?

Post by Blzut3 » Wed Jun 17, 2015 18:40

The best you can do at this point is to modify the demo loop. With that you can fade an image in/out and play your ogg as the music. Anything more flexible will have to wait, although eventually ECWolf will have movie playback support like Blake Stone and Operation Body Count.

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Nokiaman
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Re: Startup videos?

Post by Nokiaman » Wed Jun 17, 2015 20:17

Oh in that case I'll wait for the video support. What formats will be supported so I can prep the videos?

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Re: Startup videos?

Post by Blzut3 » Wed Jun 17, 2015 20:23

The blake stone anim format will be the first supported. Use Blake Stone Animation Studio to make them: http://winwolf3d.dugtrio17.com/

IIRC Operation Body Count uses FLIC. Once that support is done depending on how the animation system works then GIF, APNG, and WebM (VP8/9 and maybe in the future Daala are the only true video codecs I have interest in) may be supported. If there any video codecs good for indexed 8-bit content I'd like to know about them.

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Nokiaman
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Re: Startup videos?

Post by Nokiaman » Wed Jun 17, 2015 20:35

Great! This will be another step for that 3DO authenticity I'm going for. Literally can't wait for all this stuff :)
Even though I can't convert the videos directly since they are in some odd format (.cine) I found them in some other games.
WebM seems ideal for my usage.

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