BJ breathing animation fix?

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Nokiaman
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BJ breathing animation fix?

Post by Nokiaman » Wed Jun 08, 2016 18:11

I couldn've sworn there was unofficial fix that "patched" the broken animation in W3D's files. Am I imagining things? :)
Last edited by Nokiaman on Mon Jun 13, 2016 9:37, edited 1 time in total.

Blzut3
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Re: BJ breathing animation fix?

Post by Blzut3 » Thu Jun 09, 2016 5:39

I may or may not have been made aware of a premade patch for this, but you just need to replace one of the L_GUY graphics with the other frame of animation which you can get from the shareware, spear of destiny, or any other version of Wolf3D. One of those so trivial things that even if someone told me they made a mod for it I wouldn't really keep the mental note. :P

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Nokiaman
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Re: BJ breathing animation fix?

Post by Nokiaman » Mon Jun 13, 2016 10:18

Any programs I could use to do this? I tried several and I can never replace the file :(
SLADE complains about unsupported file format wolf3d pic
EDIT: Managed to do it with WDC. Boy that sure was painful.

Gumbemanden
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Re: BJ breathing animation fix?

Post by Gumbemanden » Sat Jun 18, 2016 1:14

Nokiaman wrote:Any programs I could use to do this? I tried several and I can never replace the file :(
SLADE complains about unsupported file format wolf3d pic
EDIT: Managed to do it with WDC. Boy that sure was painful.
Care to share?

Gumbemanden
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Joined: Mon Mar 14, 2016 12:11

Re: BJ breathing animation fix?

Post by Gumbemanden » Sun Jun 19, 2016 14:51

Nevermind, managed to do it myself. It's up for download in case anyone wants it:
https://drive.google.com/drive/folders/ ... sp=sharing
Last edited by Gumbemanden on Thu Aug 31, 2017 16:38, edited 1 time in total.

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Nokiaman
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Re: BJ breathing animation fix?

Post by Nokiaman » Mon Jun 20, 2016 17:26

Heh. I actually edited the game files so I couldn't share it anyway. Makes it less tedious.

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PSTrooper
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Re: BJ breathing animation fix?

Post by PSTrooper » Wed Jul 06, 2016 6:26

Huh. Never noticed that before. I'll add it to the sprite fixing project also.

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