New to modding

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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magicalburrito
Posts: 2
Joined: Mon Jul 18, 2016 4:19

New to modding

Post by magicalburrito » Mon Jul 18, 2016 4:29

Hi,

I am looking to make two simple mods for ECWolf:

-With the first I'd like to replace the stock enemy sound effects with new ones (I've been playing a lot of WolfenDoom lately so I might start with using some of the sfx used there).
-With the second I'd like to experiment with drawing new sprites for the HUD guns.

I've wandered over to the Wiki, but there is not much there. I'm totally new to WL6 and WAD files, but I have played around with pk3 in the past. Can anyone point me in the right direction? Apologies if questions similar to mine have been posted/answered elsewhere and I missed them.

Thank you!

Blzut3
Developer
Developer
Posts: 382
Joined: Sun Jan 24, 2010 22:21

Re: New to modding

Post by Blzut3 » Thu Jul 21, 2016 3:45

Probably the best way to learn to mod with ECWolf would be to make a few mods for ZDoom. There's a lot more information in the Doom community and a good chunk of it is transferable. Grab some Doom mods and look at the contents in Slade and you should be able to see some patterns.

With that said, to replace the sounds you would provide files with the same name as to what's assigned to the vanilla data. You can find the names in ecwolf.pk3 in the *map.txt files for example here. Things get a little more tricky with the sounds that are only AdLib/PC Speaker as you will need to redefine the sound in SNDINFO. There's a sndinfo.txt which provides mappings from logical names to sound names. You would just need to have a sndinfo file which has the logical name you want to replace and then the name of the sound file.

For weapon sprites they work just like Doom. If you want classic Wolf3D scale sprites then you will need to use the TEXTURES lump to scale them 2.5x.

magicalburrito
Posts: 2
Joined: Mon Jul 18, 2016 4:19

Re: New to modding

Post by magicalburrito » Thu Jul 28, 2016 21:39

Sorry for the belated reply - thank you for the info! I will give some of this a shot and see how it goes. :)

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