Wolf3D editing questions
Posted: Fri Sep 02, 2016 9:00
Still enjoying playing ECWolf and learning to mod for it, but in the course of things I've come up with several questions about modding that aren't strictly ECWolf related. I am happy to ask them here, but not sure if I would be better off joining a forum that focuses more on Wolf3D modding and such rather than bogging down this forum? Since before ECWolf I hadn't played Wolf3D since my school days (pre-internet!) I am unaware of where to start in such a case. I discovered DieHardWolfers which seems ideal, but when trying to sign up there every email address I tried (three of 'em!) are apparently "banned' and unable to sign up (presumably this just means no new members can sign up?!). Does anyone have any suggestions?
Also, if/when I post my mods, where is the best place to do so? Here?
In the meantime... two not-quite-ECWolf related questions I'm still hoping someone can help with:
1) I've been using (and really like) HWE for map editing (with WDC on occasion for examining other data files) but is there a map editor or another way to easily batch replace textures/objects in a map? Say, if I want to replace all stone walls with blue brick walls, rather than having to go in and fill every single one by hand on a map, is there a "batch" way to do it? I'm not fussy what program or method, whether some old DOS editor I need dosbox for, or having to hex edit the exported map files, but hoping there's some way! I ask because I added a bunch of textures via xlat, made my maps, but now need to change the assigned xlat numbers... and really don't want to have to manually retexture every map one at a time if I can avoid it!
2) Using HWE, WDC or another tool, can I see the info for a specific map (non-ECWolf mod or base game) such as which music track is assigned to it or what the par time is? Obviously ECWolf makes life much easier by letting us set this in our maps/mods within the pk3, but how was this examined and edited in all those wonderful epic mods pre-ECWolf?
Also, if/when I post my mods, where is the best place to do so? Here?
In the meantime... two not-quite-ECWolf related questions I'm still hoping someone can help with:
1) I've been using (and really like) HWE for map editing (with WDC on occasion for examining other data files) but is there a map editor or another way to easily batch replace textures/objects in a map? Say, if I want to replace all stone walls with blue brick walls, rather than having to go in and fill every single one by hand on a map, is there a "batch" way to do it? I'm not fussy what program or method, whether some old DOS editor I need dosbox for, or having to hex edit the exported map files, but hoping there's some way! I ask because I added a bunch of textures via xlat, made my maps, but now need to change the assigned xlat numbers... and really don't want to have to manually retexture every map one at a time if I can avoid it!
2) Using HWE, WDC or another tool, can I see the info for a specific map (non-ECWolf mod or base game) such as which music track is assigned to it or what the par time is? Obviously ECWolf makes life much easier by letting us set this in our maps/mods within the pk3, but how was this examined and edited in all those wonderful epic mods pre-ECWolf?