ECWolf 1.3.3
Moderator: Blzut3
-
- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
ECWolf 1.3.3
Long overdue, a new patch release is out today.
Re: ECWolf 1.3.3, XBOX 360 Controller Deadzone in menus
Thanks for the update!
This is a minor thing, but the deadzone for setting up joystick controls is very sensitive compared to that
of the last version. This is the case even with the sensitivity slider all the way right.
As soon as I select a key to change, a random axis takes its place (acting as though the deadzone is set way too sensitively).
However, in game controls and menu navigation behave normally.
Thanks again for hard your work on such an excellent piece of software.
This is a minor thing, but the deadzone for setting up joystick controls is very sensitive compared to that
of the last version. This is the case even with the sensitivity slider all the way right.
As soon as I select a key to change, a random axis takes its place (acting as though the deadzone is set way too sensitively).
However, in game controls and menu navigation behave normally.
Thanks again for hard your work on such an excellent piece of software.
Re: ECWolf 1.3.3
you can add the Blake Stone source port on ecwolf???
is my question.
is my question.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: ECWolf 1.3.3
If you go there and scroll down to the "Roadmap" section you should find the answer to your question.