Feature Request: Flats split across tiles that are offset

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Moderator: Blzut3

Storm
Posts: 1
Joined: Fri Jan 06, 2017 19:26

Feature Request: Flats split across tiles that are offset

Post by Storm » Fri Jan 06, 2017 22:43

It would be cool if flats are used on the 3rd plane that they could split across tiles that are offset horizontally or vertically.

[ ] = tile
F1 = flat 1, F2 = flat 2, | = door/offset tile

[ F1 ][ | ][ F2 ] would become
[ F1 ][F1|F2][ F2 ]

The only exception would be if the flat was of index 0, so for example, if F1 = 0 and F2 <> 0, it would become:
[ F1 ][F2|F2][ F2 ]

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