*.CO7 files
Posted: Thu Nov 09, 2017 4:44
I get that Operation Body Count and Corridor 7 support isn't here yet. I'm curious how you're going to handle *.CO7 files however.
I downloaded a nightly build and wanted to test what files ECWolf can load now out of curiosity. I was pleasantly surprised to see Planet Strike loading up. But if I put Corridor 7 files in my folder, ECWolf literally won't even launch. It is looking for maphead.CO7, which seems confusing because Corridor 7 doesn't have such a file. Why should it expect it?
The Body Count Shareware Demo however also has the file extension of *.CO7 creating confusion, and it does have a maphead.CO7 file. I'm assuming eventually ECWolf will need a way to differentiate between Body Count Demo files and Corridor 7 game files.
I downloaded a nightly build and wanted to test what files ECWolf can load now out of curiosity. I was pleasantly surprised to see Planet Strike loading up. But if I put Corridor 7 files in my folder, ECWolf literally won't even launch. It is looking for maphead.CO7, which seems confusing because Corridor 7 doesn't have such a file. Why should it expect it?
The Body Count Shareware Demo however also has the file extension of *.CO7 creating confusion, and it does have a maphead.CO7 file. I'm assuming eventually ECWolf will need a way to differentiate between Body Count Demo files and Corridor 7 game files.