Nitemare3D Support? (ECWolf)

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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marek17
Posts: 1
Joined: Fri Nov 24, 2017 0:25

Nitemare3D Support? (ECWolf)

Post by marek17 » Fri Nov 24, 2017 0:32

Nitemare3d uses a different form of map than Wolf3d.
Will you be doing support for this game?
It is now possible to edit maps through WDC editor.(import/Export)
Nitemare 3D is a very old port, the author did not publish the source code from the game.

Supports ECWOlf ACS Scripting?

Blzut3
Developer
Developer
Posts: 402
Joined: Sun Jan 24, 2010 22:21

Re: Nitemare3D Support? (ECWolf)

Post by Blzut3 » Fri Nov 24, 2017 5:06

No. I'm only going to support games that used the Wolfenstein 3D engine.

filipetolhuizen
Posts: 65
Joined: Wed Jun 25, 2014 1:08

Re: Nitemare3D Support? (ECWolf)

Post by filipetolhuizen » Sat Nov 25, 2017 13:44

Although N3D maps structure is similar to Wolf3D, it uses it's own engine which is completely different from Wolf3D engine. I'd still like to see a modern port of it. I once e-mailed David P. Grey and he told me he has no plans for releasing the source code but he *might* re-release it for modern platforms. If you use Win64 bits and have N3D for Win 3.x there are now a couple of Windows emulators that might allow it to run without setting up virtual machines.

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