[ECWolf Modding] Adding new graphics to the hud
Posted: Wed Jun 19, 2019 1:03
Hello. I've recently starting playing around with modding ECWolf and I've been working on my own pk3. I've been reverse engineering the tech demo that is downloadable alongside ECWolf, and one thing that I wanted to recreate was the addition of 2 extra keys for a total of 4. I've been able to figure everything out on my own up until modifying the in-game hud to accurately show which keys the player has in their inventory. I've racked my brain trying to figure it out. All I've been able to accomplish is adding 2 new graphics to the VGAGRAPH. At first it would crash when I loaded up the game, but I put references (?) to those 2 graphics in wl6map.txt, in the appropriate spot that I inserted them (which in this case was after the Get Psych graphic). So maybe those graphics are in the game, maybe not. I'm not sure how to get them to appear after picking up the new key objects (which do work, keys 3 and 4 open the appropriate doors).
Anyways, I don't know what I'm doing and I'm having trouble finding information about this. There doesn't seem to be anything about this on the ECWolf wiki, at least that I'm aware of. I was hoping that maybe someone around here has experience with this side of ECWolf modding and might be able to give me some tips, or point me in the right direction.
Thanks for the assistance
Anyways, I don't know what I'm doing and I'm having trouble finding information about this. There doesn't seem to be anything about this on the ECWolf wiki, at least that I'm aware of. I was hoping that maybe someone around here has experience with this side of ECWolf modding and might be able to give me some tips, or point me in the right direction.
Thanks for the assistance