At this point the two of you who visit here are probably scratching your heads and going: "What's the nutter going on about?" Fear not, gentle readers (unless, of course, you happen to blunder into one of my new maps - see below), all shall be explained.
As I mentioned in my last post, a long, long, time ago [(seemingly) in a galaxy, far, far away], I had decided to expand Temple of the Ancients: Redux to a 10-map set. But I couldn't make significant progress. An example of reach exceeding one's grasp. Subsequently, I was working on the final map of Paranoiac, and was creating a cargo storage area. It grew, and it grew, and I finally decided to split it up into its own map. And then it languished. An example of biting off more than I could chew. Sound familiar?
I my defense, I have been swamped with work for my job - four new contracts, additional travel to new customer sites, blah, blah. blah. In addition, I've traveled far & wide for recreation as well, once across the Atlantic and once across the Pacific. So I think I can be excused for falling down on the job, so to speak. Still, I have finally managed to squeeze in some work for DooM, as have others:
- 1. I have been working on a new GZDooM map, named Fear Station Bravo. This is based on the proof of concept I had developed for Rampage M. All the basic mapping had already been done, and I have been "beautifying" it with sector-based decorations. It's meant to represent a waste-treatment facility, with lots of liquid columns, pipes, etc. Screenshots soon.
2. Jeff Ligda has created some more tunes for Paranoiac.
3. Nothing from DBT. I'm thinking of alternatives for new weapons and enemies for ToTA:R.