Wolfenstein Sprite Fix and Rotation Project for ECWolf

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Blzut3
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Developer
Posts: 383
Joined: Sun Jan 24, 2010 22:21

Re: Wolfenstein Sprite Fix and Rotation Project for ECWolf

Post by Blzut3 » Mon Mar 16, 2015 19:01

PSTrooper wrote:mostly in the firing animation offsets,
For those wondering, the Mac sprite format only knows the width of the sprite. It is required that the sprite be centered. Not sure why they did it that way, but I suppose for most sprites it doesn't matter.

Blzut3
Developer
Developer
Posts: 383
Joined: Sun Jan 24, 2010 22:21

Re: Wolfenstein Sprite Fix and Rotation Project for ECWolf

Post by Blzut3 » Sun Mar 27, 2016 7:07

Uploaded first build with something resembling net code.

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