[ECWOLF] Astrostein 3

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[ECWOLF] Astrostein 3

Post by AstroCreep » Sun Dec 09, 2018 17:45

After managing to stow away on the cargo ship, you arrive on earth -- and as luck would have it, you land at an installation right on the outskirts of the 21st Century Berlin. Determined to take this fight all the way to the top, you set out in search of Nazi headquarters to kill the cyborg Hitler who still rules Germany, and all of earth. But here on their home turf, the Nazis aren't about to play games with someone who's already slipped through their fingers twice. With many outdoor scenes, new enemies, and teleport pads, this blastfest is the ultimate capper to the Astrostein saga!

This is a fix for Laz Rojas' "Astrostein 3" scenario, fixed up to work with ECWolf. Aside from adding the missing sound resources that needed to be manually injected into the application, this also makes the mod work with the PC Wolfenstein files, rather than the Mac version.


Menu graphics adapted from WolfenDOOM Version of Astrostein, Wolf 3D, and the ECWolf Tech Demo by Executor.
Includes fonts from Tech Demo by Executor
includes imf macwolf songs by Andy_Nonymous
Reverted to original Astrostein weapons, due to lack of ripped sprites.

This is only a temporary build, as this is designed for the crippled version currently
being run by the dev versions of ECWolf. As such, this WILL NOT WORK with the official releases yet, only the dev versions
which support MacWolf. Dev versions can be found at Devbuilds.drdteam.org

This also includes a modified Astrostein 3 mod needed to run this fix, already
MacBinary'd up.

Extract ZIP file
Drag and drop "Astro3_Data.bin" and "astrostein3_fix_PC.pk3" onto the ecwolf executable


run "ecwolf --file Astro3_Data.bin astrostein3_fix_PC.pk3"


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