QZDoom (WIP source port fork) (Old thread)

Truecolor ZDoom with extra features and some unofficial/beta GZDoom features.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Libs (Win)] [Repo] [Bugs&Suggestions]

Moderators: Rachael, dpJudas

Posts: 3626
Joined: Sat May 13, 2006 10:30

Re: QZDoom (WIP source port fork)

Post by Rachael » Thu Sep 29, 2016 23:59

In Shadow Warrior, there were 3 options for skies. The first was the Duke Nukem sky (similar to your linear skies method), the second was Doom's method (stretching the sides), and the third actually stretched the vertical lines based on each column's facing - it actually properly moved with geometry when you turned around.


Return to “QZDoom”