The llvmcompiler branch

Truecolor ZDoom with extra features and some unofficial/beta GZDoom features.
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Moderators: Rachael, dpJudas

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Re: The llvmcompiler branch

Post by Rachael » Sun Oct 02, 2016 10:31

Go ahead and merge this in when you're ready.

I did a pull against master on my local copy of this branch, and there are no conflicts, so far everything seems to be working - successful compile, game works just fine.
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Graf Zahl
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Re: The llvmcompiler branch

Post by Graf Zahl » Sun Oct 02, 2016 11:25

For the scripting stuff the response was lukewarm at best so I do not think it will go forward outside of experimentation.


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