Compiling QZDoom - Now requires extra libraries
Posted: Sun Oct 02, 2016 11:33
Once the llvm branch is merged, compiling your own copy of QZDoom will from now on require a copy of the LLVM libraries.
LLVM is a pretty major project, and it didn't seem reasonable to require every person to compile their own copy of it - so to save some time, the libraries have been provided for us (courtesy of dpJudas): http://qzdoom.drdteam.org/download/development/
A quick explanation of the files: If you are only doing compiles, you will only need the 32/64bit libraries.
However, if you plan to do any serious development, you should get the "everything" archive, as it contains all the files for both debug and release builds of both 32-bit and 64-bit windows.
For other platforms, this may not pose much of an issue as the platform's repository/code manager should still be able to get these libraries for you.
If you have any questions, please reply to this thread.
LLVM is a pretty major project, and it didn't seem reasonable to require every person to compile their own copy of it - so to save some time, the libraries have been provided for us (courtesy of dpJudas): http://qzdoom.drdteam.org/download/development/
A quick explanation of the files: If you are only doing compiles, you will only need the 32/64bit libraries.
However, if you plan to do any serious development, you should get the "everything" archive, as it contains all the files for both debug and release builds of both 32-bit and 64-bit windows.
For other platforms, this may not pose much of an issue as the platform's repository/code manager should still be able to get these libraries for you.
If you have any questions, please reply to this thread.