Strange trail problem

Something not working in GZDoom that's not a bug? Is the display a bit quirky and unexpected? Post here.

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TolgaKerem07
Posts: 4
Joined: Sat Mar 18, 2017 18:05

Strange trail problem

Post by TolgaKerem07 » Sat Mar 18, 2017 18:13

Some effects like hellknigts green ball's trail wont despawn and this makes game unplayable. Also bullets explosion effects etc. wont despawn and it is annoying!! Plz help me Example
Spoiler:
My mods & load order
Spoiler:

_mental_
Developer
Developer
Posts: 256
Joined: Sun Aug 07, 2011 13:36

Re: Strange trail problem

Post by _mental_ » Sat Mar 18, 2017 18:36

Could you please narrow down the list of loaded mods from 22 to the minimum set that exhibits the problem?
Then post link(s) to the exact version(s) of mods. Also let us know the version of GZDoom you are using.

TolgaKerem07
Posts: 4
Joined: Sat Mar 18, 2017 18:05

Re: Strange trail problem

Post by TolgaKerem07 » Sun Mar 19, 2017 10:20

I Did this and ı figured out project brutality original and latest version (2.03) OR mutated project brutality 1.4.5 does this. Original one
Spoiler:
Mutated
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TolgaKerem07
Posts: 4
Joined: Sat Mar 18, 2017 18:05

Re: Strange trail problem

Post by TolgaKerem07 » Sun Mar 19, 2017 10:20

Gzdoom 2.3.2 x64

_mental_
Developer
Developer
Posts: 256
Joined: Sun Aug 07, 2011 13:36

Re: Strange trail problem

Post by _mental_ » Sun Mar 19, 2017 11:25

I loaded Doom 2 MAP08 with Project Brutality 2.03.pk3 but I don't see any problem with barons' projectiles.
Summoning bunch of hell knights didn't help reproduce the problem too.

Are you sure that no other files were loaded except Project Brutality's main .pk3?

TolgaKerem07
Posts: 4
Joined: Sat Mar 18, 2017 18:05

Re: Strange trail problem

Post by TolgaKerem07 » Sun Mar 19, 2017 15:34

ultimate torment ant torture + pb does this problem

_mental_
Developer
Developer
Posts: 256
Joined: Sun Aug 07, 2011 13:36

Re: Strange trail problem

Post by _mental_ » Sun Mar 19, 2017 16:35

This is not a problem with GZDoom. Both mods modify gameplay and visuals heavily, so they are not compatible with each other.
There is no way to fix this issue until somebody will update one of the mod (or both) to make them work correctly together.

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