[Any 2.x Build]: Sky rendering problem

These are problems that have already been resolved, either by others or by their users.

Moderator: Graf Zahl

Locked
User avatar
MasterMind
Posts: 4
Joined: Mon Jun 27, 2016 4:36

[Any 2.x Build]: Sky rendering problem

Post by MasterMind » Mon Jun 27, 2016 4:45

This rendering bug affects sky only, I don't know what causing this problem

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: [Any 2.x Build]: Sky rendering problem

Post by Rachael » Mon Jun 27, 2016 6:42

What version of GZDoom are you using, and what is your GPU, and what is your operating system?
Spoiler: Zen Sarcasm

User avatar
MasterMind
Posts: 4
Joined: Mon Jun 27, 2016 4:36

Re: [Any 2.x Build]: Sky rendering problem

Post by MasterMind » Tue Jun 28, 2016 5:32

Current GZDoom version: gzdoom-x64-g2.2pre-1664-g18ebe92
GPU: NVIDIA GeForce GTX 760
CPU: QuadCore Intel Core i5-4690K, 3900 MHz (39 x 100)
Motherboard: Asus Z97-AR (2 PCI, 2 PCI-E x1, 3 PCI-E x16, 1 M.2, 4 DDR3 DIMM, Audio, Video, Gigabit LAN)
Chipset motherboard: Intel Wildcat Point Z97, Intel Haswell
RAM: 8 GB

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: [Any 2.x Build]: Sky rendering problem

Post by Rachael » Tue Jun 28, 2016 9:59

When is the last time you updated your drivers, and are you using Windows or not?
Spoiler: Zen Sarcasm

User avatar
MasterMind
Posts: 4
Joined: Mon Jun 27, 2016 4:36

Re: [Any 2.x Build]: Sky rendering problem

Post by MasterMind » Wed Jun 29, 2016 6:40

I have updated my drivers about a month ago, but nothing changed. I am using Windows 7

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [Any 2.x Build]: Sky rendering problem

Post by Graf Zahl » Wed Jun 29, 2016 11:38

Hm. This is a weird one. The sky sphere is stored as a vertex buffer and never actually changes. So it's very hard to find an explanation for such a weird effect other than suspecting a hardware defect.

Camaxide
Architect, Gamer and Level Designer
Posts: 36
Joined: Wed Jan 13, 2016 10:31

Re: [Any 2.x Build]: Sky rendering problem

Post by Camaxide » Sun Jul 17, 2016 3:32

are you doing any overclocking of the GPU? I know many weird artifacts can happen if the core or memory clock is pushed above what it can handle - just what came to mind..

User avatar
Rachael
Developer
Developer
Posts: 3616
Joined: Sat May 13, 2006 10:30

Re: [Any 2.x Build]: Sky rendering problem

Post by Rachael » Sun Jul 17, 2016 15:29

I suppose another thing to ask would be - does this happen with any other games? Please try things like EDuke32, Quake 2 (there's a shareware version available I think, if you don't have it), as well as some Direct3D games as well (Half-Life 1/2, Unreal Tournament 99/2004/3/etc).

In fact, try ZDoom (or GZDoom in software mode), as that uses Direct3D drawing surfaces, so it'd be handy to know if it suffers that as well.

If it happens in other games, the hardware and/or system are suspect.
Spoiler: Zen Sarcasm

User avatar
MasterMind
Posts: 4
Joined: Mon Jun 27, 2016 4:36

Re: [Any 2.x Build]: Sky rendering problem

Post by MasterMind » Tue Aug 23, 2016 4:32

I suppose another thing to ask would be - does this happen with any other games? Please try things like EDuke32, Quake 2 (there's a shareware version available I think, if you don't have it), as well as some Direct3D games as well (Half-Life 1/2, Unreal Tournament 99/2004/3/etc).
Nope, sky renders normally.

Good news - GZDoom x64 g2.2 pre-2054-g302f59e (Aug 22) renders sky normally, this bug dissapeared.

Locked

Return to “Closed Tech Issues”

Who is online

Users browsing this forum: No registered users and 1 guest