Post
by saegiru » Mon Sep 05, 2016 20:59
That's always a possibilty - the outside program could very well be the issue, I know - but I am not the developer of either, so I have no idea. I just wanted to post it to make it known to the gzdoom devs, because as I said - the stable version doesn't do it, only the dev versions. I have no idea if there was any code changed in how it would handle the windowed mode being stripped of its border and going "full" screen or not... but if it ISN'T something related to gzdoom, I'd just like to have that to explain in the bug report to the ReShade developers if possible.